Kingdoms of Amalur: Reckoning

Platform origin
Region Worldwide

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for PC, PlayStation 3 and Xbox 360. It was created as a MMO, but it eventually turned into a RPG. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's exclusive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork. It was developed by 38 Studios and Big Huge Games. The game was released on February 7th, 2012, in North America and February 10th, 2012, in Europe. The first public demonstration was at Penny Arcade Expo East 2011, held in Boston, Massachusetts, United States on March 11, 2011. On September 6, 2018 THQ Nordic announced it had acquired Kingdoms of Amalur: Reckoning in addition to its related intellectual property, including the cancelled MMO Copernicus project. Publishing rights remain with Electronic Arts.   Kingdoms of Amalur features "5 distinct regions, 4 playable races and 3 classes with 22 abilities per tree." The four playable races are Almain (noble Humans), the Dokkalfar (Dark Elves), the Ljosalfar, (Light Elves) and the Varani (nomadic Humans). A big difference between other RPGs is that you start almost classless, so you can make your own unique class (e.g. Might skills with some basic Sorcery spells). The three classes (or ability trees) are Might, Finesse and Sorcery; they correspond to fighter, rogue and mage classes respectively. The player starts off as a "blank slate", waking up in a pile of corpses after coming back from the dead. The game utilises a unique "destiny" system, whereby the players can invest in the skill-tree system to unlock various "destinies", which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quick time events similar to those in the God of War series. Lead combat designer, Joe Quadandra, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG is going to get you further." 38 Studios founder Curt Schilling said that the style of the game is a marriage between God of War and Oblivion.

Kingdoms of Amalur: Reckoning

Platform
origin
Region
Worldwide

6.99

24.90 72% OFF

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Game description

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for PC, PlayStation 3 and Xbox 360. It was created as a MMO, but it eventually turned into a RPG. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's exclusive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork. It was developed by 38 Studios and Big Huge Games. The game was released on February 7th, 2012, in North America and February 10th, 2012, in Europe. The first public demonstration was at Penny Arcade Expo East 2011, held in Boston, Massachusetts, United States on March 11, 2011. On September 6, 2018 THQ Nordic announced it had acquired Kingdoms of Amalur: Reckoning in addition to its related intellectual property, including the cancelled MMO Copernicus project. Publishing rights remain with Electronic Arts.   Kingdoms of Amalur features "5 distinct regions, 4 playable races and 3 classes with 22 abilities per tree." The four playable races are Almain (noble Humans), the Dokkalfar (Dark Elves), the Ljosalfar, (Light Elves) and the Varani (nomadic Humans). A big difference between other RPGs is that you start almost classless, so you can make your own unique class (e.g. Might skills with some basic Sorcery spells). The three classes (or ability trees) are Might, Finesse and Sorcery; they correspond to fighter, rogue and mage classes respectively. The player starts off as a "blank slate", waking up in a pile of corpses after coming back from the dead. The game utilises a unique "destiny" system, whereby the players can invest in the skill-tree system to unlock various "destinies", which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quick time events similar to those in the God of War series. Lead combat designer, Joe Quadandra, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG is going to get you further." 38 Studios founder Curt Schilling said that the style of the game is a marriage between God of War and Oblivion.