Escape Dead Island

Platform steam
Region Worldwide

Escape Dead Island is an adventure survival horror video game developed by Swedish developer Fatshark and published by German studio Deep Silver and distributed by Square Enix in North America for PS3 and Xbox 360 and Valve Corporation for PC. This is the second Dead island spin-off. On August 27, 2014, Deep Silver revealed that access to a beta version of Dead Island 2, the third main entries of the series, will be available for those who pre-order Escape Dead Island on any of the platforms. The game is a survival mystery that follows the story of Cliff Calo, who sets sail to document the unexplained events rumored to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Haunted by déjà vu, Cliff will have to make sense of it all as he begins to lose his mind. This story-driven adventure lets players delve into the Dead Island universe and unravel the origins of the zombie outbreak. Escape Dead Island is a third-person action-adventure video game with an emphasis on stealth and melee combat, with some gunplay. Players can crouch to sneak up on enemies and execute them from behind, or engage enemies in melee by swinging a melee weapon at them. Melee utilizes light attacks, heavy attacks, and a dodge move. Specific enemies can be locked onto to focus the camera and the player's attacks on them. A silenced pistol and a shotgun are available and can be aimed and fired from an over-the-shoulder third-person perspective, but ammo is limited. The game lacks the RPG-like elements of the main Dead Island games; there are no player levels, and weapon selection is non-customizable, with weapons being collected at fixed points in the game's story. As a journalist, the player character carries a camera that can be used to take pictures of significant objects in the game environment, causing the character to comment on them. The player character's deteriorating mental state plays a significant role in gameplay, with many unreal events occurring such as buildings falling from the sky, or the player abruptly transporting from one location to another when attempting to cross a room. The game uses a cel shaded graphics style.

Escape Dead Island

Platform
steam
Region
Worldwide

13.99

19.99 30% OFF

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Game description

Escape Dead Island is an adventure survival horror video game developed by Swedish developer Fatshark and published by German studio Deep Silver and distributed by Square Enix in North America for PS3 and Xbox 360 and Valve Corporation for PC. This is the second Dead island spin-off. On August 27, 2014, Deep Silver revealed that access to a beta version of Dead Island 2, the third main entries of the series, will be available for those who pre-order Escape Dead Island on any of the platforms. The game is a survival mystery that follows the story of Cliff Calo, who sets sail to document the unexplained events rumored to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Haunted by déjà vu, Cliff will have to make sense of it all as he begins to lose his mind. This story-driven adventure lets players delve into the Dead Island universe and unravel the origins of the zombie outbreak. Escape Dead Island is a third-person action-adventure video game with an emphasis on stealth and melee combat, with some gunplay. Players can crouch to sneak up on enemies and execute them from behind, or engage enemies in melee by swinging a melee weapon at them. Melee utilizes light attacks, heavy attacks, and a dodge move. Specific enemies can be locked onto to focus the camera and the player's attacks on them. A silenced pistol and a shotgun are available and can be aimed and fired from an over-the-shoulder third-person perspective, but ammo is limited. The game lacks the RPG-like elements of the main Dead Island games; there are no player levels, and weapon selection is non-customizable, with weapons being collected at fixed points in the game's story. As a journalist, the player character carries a camera that can be used to take pictures of significant objects in the game environment, causing the character to comment on them. The player character's deteriorating mental state plays a significant role in gameplay, with many unreal events occurring such as buildings falling from the sky, or the player abruptly transporting from one location to another when attempting to cross a room. The game uses a cel shaded graphics style.