Dead by Daylight

Platform steam
Region Worldwide

Dead by Daylight is an asymmetric survival horror game developed by Behaviour Interactive. Dead by Daylight was released on the Microsoft Windows operating system in June 2016, released on the PlayStation 4 and Xbox One home consoles in June 2017 and is scheduled for release on the Nintendo Switch in Fall 2019. The game is played exclusively as a one versus four (1 v. 4) online multiplayer where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and sacrificed to the Entity. A group of up to four Survivors must elude one Killer. The Survivors' perspectives are third-person, while the Killer's perspective is first-person. Survivors Players assume the role of one of the 17 Survivors, Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park, Nea Karlsson, Laurie Strode, William 'Bill' Overbeck, Ace Visconti, Feng Min, David King, Quentin Smith, David Tapp, Kate Denson, Adam Francis, Jeff Johansen, Jane Romero or Ash Williams. The goal of the Survivors is to escape the enclosed area, which can be done in one of two ways: either by repairing a certain number of disabled Generators (always equal to the number of players that spawned into the trial) to provide power to the switch boxes of two Exit Gates leading out of the trial grounds; or by escaping through the Hatch. The Hatch appears when the number of repaired Generators exceeds the number of Survivors that are still alive by one, and opens only when there is only one Survivor remaining in the trial. The Survivors will need a key to open the Hatch if there is more than one person alive. The Survivors' movement options consist of sprinting, walking, crouch-walking or crawling. They must elude the Killer by losing their line of sight in a chase or by successfully hiding from them. Killers Alternatively, players assume the role of one of the 15 Killers, the Trapper, the Wraith, the Hillbilly, the Nurse, the Shape, the Hag, the Doctor, the Huntress, the Cannibal, the Nightmare, the Pig, the Clown, the Spirit, the Legion or the Plague. Most Killers only have one form of locomotion, moving at a fast pace, which is moderately faster than the pace of a sprinting Survivor. When hunting the Survivors, the Killer must capture them by either striking them twice with their Weapon (the first hit reduces the Survivor to the Injured State and pushes them a short distance ahead of the Killer, while the second hit drops them to crawling on the ground) or grabbing them in one move by either catching them inside Lockers, while attempting to vault over Pallets or through Windows (these work only when the Survivor is injured), while repairing a Generator, trying to rescue a fellow Survivor from a Hook or attempting to escape through the Hatch. Some Killers have secondary attacks that deal double-damage and put Survivors into the Dying State in one strike. Every killer has a secondary ability, called a killer power. Each killer power is unique. For instance, the Wraith can "cloak", turning invisible and moving faster (but being unable to strike survivors while hidden), and the Hillbilly wields a chainsaw which allows him to dash quickly along the map and instantly knock down survivors it comes into contact with. The powers can be augmented using add-ons, which are purchased in the bloodweb. The Killer's goal is to sacrifice Survivors to the Entity, a malevolent being which rules over the Realm in which Dead by Daylight takes place. Caught Survivors are put onto Meathooks located throughout the trial grounds, which starts the sacrifice process, which will take 2 minutes to complete without any outside influences. Some special Add-ons, Perks or the 'Memento Mori' Offerings allow the Killer to bypass the sacrifice process and kill a Survivor directly, with a special animation. The first time a Survivor is hooked, they enter the first phase. In this phase only, the Survivor can try for a low (4 %) chance of escaping from the Hook at the cost of tremendously accelerating the sacrifice process upon failure to escape. Hooked Survivors can also be rescued by fellow Survivors. If the Survivor escapes or is saved and eventually hooked a second time, they will enter the 'struggle phase', in which the Survivor has to resist the Entity trying to stab them by rapidly pressing the Spacebar, X, or A, depending on the platform, until they are either saved by an ally or killed by the 'Entity'. If the Survivor is saved during the 'struggle phase' and is hooked a third time, they will die instantly with no opportunity of survival. The Killer, despite walking at a fast pace, is slower than Survivors in most other movements: after striking a Survivor, the Killer will slow their movement to wipe the blood off of their Weapon. The Killer is also slower in vaulting through Windows and cannot leap over Pallets Survivors can throw down into their path (with the exception of The Legion), but instead have to go around the spot or spend some time destroying them. The Killer also has an Aura-reading ability, constantly revealing the location of Generators, Hex Totems and in case of carrying a Survivor, Hooks across the Map. A new mechanic was added in Patch 1.5.0, which introduced 'Bloodlust'. 15 seconds into a chase, the Killer receives a boost of 0.2 m/s to their base movement speed; 30 seconds into a chase grants the Killer a 0.4 m/s boost; and finally, if a chase lasts for 45 consecutive seconds, the Killer receives a 0.6 m/s boost. Bloodlust only lasts until a chase ends after which the movement speed boost will degrade at a rate of 10 % per second spent not chasing a Survivor, with breaking a Pallet or injuring a Survivor instantly removing it completely. Perks Survivors and Killers each have the option to utilize up to four Perks in their load-out, that give their Characters special abilities. Each Survivor starts off with a set of three Perks that are unique to them and must first be unlocked before the other Survivors can use them. These perks can be unlocked and upgraded in the Bloodweb using Bloodpoints and each Bloodweb can only hold up to two perks. These perks can range from giving a burst of speed when running from the Killer, to being able to self-heal without a first aid kit, to unlocking the ability to sabotage meat hooks without a toolbox. There are also a multitude of 'universal' perks that are available to be used by any Survivor. General Gameplay In dealing with the Killer, Survivors can also make use of a handful of Items – searching Chests inside buildings will sometimes yield Med-Kits (which allow the Survivors to heal themselves rather than wait for a teammate), Flashlights (which can be used to temporarily blind the Killer and rescue a Survivor that the Killer is carrying), Toolboxes (which can be used both to repair Generators faster and to temporarily sabotage Hooks and Bear Traps), Keys (do a variety of things depending on their Add-ons and may be used to open the Hatch), Maps (which track objectives and reveal their Auras). One resource that Survivors can use are massive wooden Pallets, which are placed upright, and can be pulled down when a Survivor runs past them – if the Killer is right behind them, the Pallet will momentarily stun the Killer if it successfully hits them. Other technical advantages that Survivors have include the ability to see the Aura of downed and hooked teammates – thus easily drawing them to their location for a rescue – and can similarly see the locations of newly repaired Generators and the Exit Gates for a short period of time once all necessary Generators are repaired. When the Killer is near, the Survivors will hear a heartbeat, and eventually tense music, both of which increase in intensity with proximity to the Killer. They can also see a red light (called the "red stain") emanating from the Killer's head, which reveals the direction which they are facing. Objectives Interacting with most objects and actions in the game causes random Skill Checks to trigger. Right before a skill check triggers, the player will receive a noise notification, and a needle within a circle will then appear on-screen. The player must hit the action button, when the needle is within a certain randomly chosen section of the circle before the needle passes it. The player can hit either a Good Skill Check or A Great Skill Check. Hitting a Good Skill Check grants 50 Bloodpoints, and a Great Skill Checks grants 150 Bloodpoints and an instant 2 % bonus to progression on the generator. Failing a Skill Check has multiple consequences based on the action being taken. Repairing each Generator takes a lengthy period of time and makes a rather small mechanical noise during the process. Failing a repair Skill Check will cause an explosion that will set the progress of the Generator repair back and make a loud noise alerting the Killer to the Survivor's location. Killers have the ability to damage Generators, which will regress them over time. Sabotaging a Hook takes a significantly shorter amount of time than repairing a Generator but is considerably louder. To sabotage a Hook, Survivors must be equipped with a 'Toolbox’ or have the Saboteur Perk active. Skill Checks are more common during this action than when repairing a Generator. Failing a Sabotage Skill Check makes a loud banging sound, momentarily halting progress and alerting the Killer. Sabotaged Hooks will respawn after three minutes have elapsed. Special Event Hooks and the Basement Hooks cannot be sabotaged. Healing yourself or your allied Survivors can take drastically different lengths of time depending on multiple factors such as if they have a Med-Kit, certain Perks active, Killer de-buffs and whether the Survivor is healing themselves or an ally. Skill Checks are as common as when repairing but have a slightly less severe consequence when failed. Failing a Healing Skill Check still reduces the progress of the action but the wail made by the Survivor being healed is quieter than the other explosions and bangs, but still alerts the Killer of the location within a certain range. If a Survivor is caught by the Killer, they are picked up and usually carried to the nearest Hook. During this time they can attempt to wiggle out of the Killer's grasp before they reach the Hook, and attempt to run away. If the Killer succeeds in impaling a Survivor on one of the many Hooks in the area, a teammate can rescue the impaled Survivor or, more rarely, the impaled Survivor (with a 4 % chance) can rescue themselves from the Hook. Once all Generators are repaired, a Survivor must find a switch next to one of two Exit Gates and hold it for 20 seconds in order to open the door. The game only ends when all Survivors have either escaped or have been killed – thus, while some Survivors may escape and finish early, those still inside must keep playing. Players who have escaped or died have the ability to observe the remaining players through the game's conclusion, or return to the menu and join a new game. If only one Survivor remains then repairing Generators can become nearly impossible. An alternative escape method would be to use the black lock, commonly known as the 'Hatch', which spawns in a random area after the number of Generators repaired equals one more than there are Survivors left alive in the game (i.e. three Generators repaired with only two Survivors still living). The Hatch spawns closed but when only one Survivor remains then it will open automatically. While closed it can be opened if one Survivor has a 'Dull Key' or a 'Skeleton Key' and will remain open for 30 seconds, allowing any remaining Survivors to hop in and escape. Bloodweb Both Survivor and Killers are able to unlock Items, Perks, Add-ons and Offerings through the Bloodweb. Every action performed in a trial awards the player a number of Bloodpoints, and the sum are added to the player's total at the end of the trial. Each level of the Bloodweb is procedurally generated, and gets larger as the Character gains levels. The rewards are connected to each other in a radial tree, and players must purchase rewards along the progression path to gain access to others. Once every reward on the tree has been purchased, the Bloodweb will generate a new level for the player to progress to, increasing that Character's level. Once the Character reaches Level 50, they will be given the option to prestige. While given the option, they will still be able to buy things from the Bloodweb, but will not further increase their Level. Once prestiged, Characters will reset their progression and receive one of their default customisation options in a blood-splattered variation. One can prestige their Character up to three times. The Bloodweb may contain Items and their Add-ons, Offerings that can be spent at the start of the round to influence the trial's conditions, and Perks that make the Character more powerful. Offerings and Add-ons may only be used in one trial, whereas Items can be re-used until the player dies, uses up all the charges of an Item or gives it to another player. Items can also be acquired from Chests on the map, but this does not affect the Character's Bloodweb.

Dead by Daylight

Platform
steam
Region
Worldwide

13.99

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Game description

Dead by Daylight is an asymmetric survival horror game developed by Behaviour Interactive. Dead by Daylight was released on the Microsoft Windows operating system in June 2016, released on the PlayStation 4 and Xbox One home consoles in June 2017 and is scheduled for release on the Nintendo Switch in Fall 2019. The game is played exclusively as a one versus four (1 v. 4) online multiplayer where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and sacrificed to the Entity. A group of up to four Survivors must elude one Killer. The Survivors' perspectives are third-person, while the Killer's perspective is first-person.

Survivors

Players assume the role of one of the 17 Survivors, Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park, Nea Karlsson, Laurie Strode, William 'Bill' Overbeck, Ace Visconti, Feng Min, David King, Quentin Smith, David Tapp, Kate Denson, Adam Francis, Jeff Johansen, Jane Romero or Ash Williams. The goal of the Survivors is to escape the enclosed area, which can be done in one of two ways: either by repairing a certain number of disabled Generators (always equal to the number of players that spawned into the trial) to provide power to the switch boxes of two Exit Gates leading out of the trial grounds; or by escaping through the Hatch. The Hatch appears when the number of repaired Generators exceeds the number of Survivors that are still alive by one, and opens only when there is only one Survivor remaining in the trial. The Survivors will need a key to open the Hatch if there is more than one person alive. The Survivors' movement options consist of sprinting, walking, crouch-walking or crawling. They must elude the Killer by losing their line of sight in a chase or by successfully hiding from them.

Killers

Alternatively, players assume the role of one of the 15 Killers, the Trapper, the Wraith, the Hillbilly, the Nurse, the Shape, the Hag, the Doctor, the Huntress, the Cannibal, the Nightmare, the Pig, the Clown, the Spirit, the Legion or the Plague. Most Killers only have one form of locomotion, moving at a fast pace, which is moderately faster than the pace of a sprinting Survivor. When hunting the Survivors, the Killer must capture them by either striking them twice with their Weapon (the first hit reduces the Survivor to the Injured State and pushes them a short distance ahead of the Killer, while the second hit drops them to crawling on the ground) or grabbing them in one move by either catching them inside Lockers, while attempting to vault over Pallets or through Windows (these work only when the Survivor is injured), while repairing a Generator, trying to rescue a fellow Survivor from a Hook or attempting to escape through the Hatch. Some Killers have secondary attacks that deal double-damage and put Survivors into the Dying State in one strike. Every killer has a secondary ability, called a killer power. Each killer power is unique. For instance, the Wraith can "cloak", turning invisible and moving faster (but being unable to strike survivors while hidden), and the Hillbilly wields a chainsaw which allows him to dash quickly along the map and instantly knock down survivors it comes into contact with. The powers can be augmented using add-ons, which are purchased in the bloodweb. The Killer's goal is to sacrifice Survivors to the Entity, a malevolent being which rules over the Realm in which Dead by Daylight takes place. Caught Survivors are put onto Meathooks located throughout the trial grounds, which starts the sacrifice process, which will take 2 minutes to complete without any outside influences. Some special Add-ons, Perks or the 'Memento Mori' Offerings allow the Killer to bypass the sacrifice process and kill a Survivor directly, with a special animation. The first time a Survivor is hooked, they enter the first phase. In this phase only, the Survivor can try for a low (4 %) chance of escaping from the Hook at the cost of tremendously accelerating the sacrifice process upon failure to escape. Hooked Survivors can also be rescued by fellow Survivors. If the Survivor escapes or is saved and eventually hooked a second time, they will enter the 'struggle phase', in which the Survivor has to resist the Entity trying to stab them by rapidly pressing the Spacebar, X, or A, depending on the platform, until they are either saved by an ally or killed by the 'Entity'. If the Survivor is saved during the 'struggle phase' and is hooked a third time, they will die instantly with no opportunity of survival. The Killer, despite walking at a fast pace, is slower than Survivors in most other movements: after striking a Survivor, the Killer will slow their movement to wipe the blood off of their Weapon. The Killer is also slower in vaulting through Windows and cannot leap over Pallets Survivors can throw down into their path (with the exception of The Legion), but instead have to go around the spot or spend some time destroying them. The Killer also has an Aura-reading ability, constantly revealing the location of Generators, Hex Totems and in case of carrying a Survivor, Hooks across the Map. A new mechanic was added in Patch 1.5.0, which introduced 'Bloodlust'. 15 seconds into a chase, the Killer receives a boost of 0.2 m/s to their base movement speed; 30 seconds into a chase grants the Killer a 0.4 m/s boost; and finally, if a chase lasts for 45 consecutive seconds, the Killer receives a 0.6 m/s boost. Bloodlust only lasts until a chase ends after which the movement speed boost will degrade at a rate of 10 % per second spent not chasing a Survivor, with breaking a Pallet or injuring a Survivor instantly removing it completely.

Perks

Survivors and Killers each have the option to utilize up to four Perks in their load-out, that give their Characters special abilities. Each Survivor starts off with a set of three Perks that are unique to them and must first be unlocked before the other Survivors can use them. These perks can be unlocked and upgraded in the Bloodweb using Bloodpoints and each Bloodweb can only hold up to two perks. These perks can range from giving a burst of speed when running from the Killer, to being able to self-heal without a first aid kit, to unlocking the ability to sabotage meat hooks without a toolbox. There are also a multitude of 'universal' perks that are available to be used by any Survivor.

General Gameplay

In dealing with the Killer, Survivors can also make use of a handful of Items – searching Chests inside buildings will sometimes yield Med-Kits (which allow the Survivors to heal themselves rather than wait for a teammate), Flashlights (which can be used to temporarily blind the Killer and rescue a Survivor that the Killer is carrying), Toolboxes (which can be used both to repair Generators faster and to temporarily sabotage Hooks and Bear Traps), Keys (do a variety of things depending on their Add-ons and may be used to open the Hatch), Maps (which track objectives and reveal their Auras). One resource that Survivors can use are massive wooden Pallets, which are placed upright, and can be pulled down when a Survivor runs past them – if the Killer is right behind them, the Pallet will momentarily stun the Killer if it successfully hits them. Other technical advantages that Survivors have include the ability to see the Aura of downed and hooked teammates – thus easily drawing them to their location for a rescue – and can similarly see the locations of newly repaired Generators and the Exit Gates for a short period of time once all necessary Generators are repaired. When the Killer is near, the Survivors will hear a heartbeat, and eventually tense music, both of which increase in intensity with proximity to the Killer. They can also see a red light (called the "red stain") emanating from the Killer's head, which reveals the direction which they are facing.

Objectives

Interacting with most objects and actions in the game causes random Skill Checks to trigger. Right before a skill check triggers, the player will receive a noise notification, and a needle within a circle will then appear on-screen. The player must hit the action button, when the needle is within a certain randomly chosen section of the circle before the needle passes it. The player can hit either a Good Skill Check or A Great Skill Check. Hitting a Good Skill Check grants 50 Bloodpoints, and a Great Skill Checks grants 150 Bloodpoints and an instant 2 % bonus to progression on the generator. Failing a Skill Check has multiple consequences based on the action being taken. Repairing each Generator takes a lengthy period of time and makes a rather small mechanical noise during the process. Failing a repair Skill Check will cause an explosion that will set the progress of the Generator repair back and make a loud noise alerting the Killer to the Survivor's location. Killers have the ability to damage Generators, which will regress them over time. Sabotaging a Hook takes a significantly shorter amount of time than repairing a Generator but is considerably louder. To sabotage a Hook, Survivors must be equipped with a 'Toolbox’ or have the Saboteur Perk active. Skill Checks are more common during this action than when repairing a Generator. Failing a Sabotage Skill Check makes a loud banging sound, momentarily halting progress and alerting the Killer. Sabotaged Hooks will respawn after three minutes have elapsed. Special Event Hooks and the Basement Hooks cannot be sabotaged. Healing yourself or your allied Survivors can take drastically different lengths of time depending on multiple factors such as if they have a Med-Kit, certain Perks active, Killer de-buffs and whether the Survivor is healing themselves or an ally. Skill Checks are as common as when repairing but have a slightly less severe consequence when failed. Failing a Healing Skill Check still reduces the progress of the action but the wail made by the Survivor being healed is quieter than the other explosions and bangs, but still alerts the Killer of the location within a certain range. If a Survivor is caught by the Killer, they are picked up and usually carried to the nearest Hook. During this time they can attempt to wiggle out of the Killer's grasp before they reach the Hook, and attempt to run away. If the Killer succeeds in impaling a Survivor on one of the many Hooks in the area, a teammate can rescue the impaled Survivor or, more rarely, the impaled Survivor (with a 4 % chance) can rescue themselves from the Hook. Once all Generators are repaired, a Survivor must find a switch next to one of two Exit Gates and hold it for 20 seconds in order to open the door. The game only ends when all Survivors have either escaped or have been killed – thus, while some Survivors may escape and finish early, those still inside must keep playing. Players who have escaped or died have the ability to observe the remaining players through the game's conclusion, or return to the menu and join a new game. If only one Survivor remains then repairing Generators can become nearly impossible. An alternative escape method would be to use the black lock, commonly known as the 'Hatch', which spawns in a random area after the number of Generators repaired equals one more than there are Survivors left alive in the game (i.e. three Generators repaired with only two Survivors still living). The Hatch spawns closed but when only one Survivor remains then it will open automatically. While closed it can be opened if one Survivor has a 'Dull Key' or a 'Skeleton Key' and will remain open for 30 seconds, allowing any remaining Survivors to hop in and escape.

Bloodweb

Both Survivor and Killers are able to unlock Items, Perks, Add-ons and Offerings through the Bloodweb. Every action performed in a trial awards the player a number of Bloodpoints, and the sum are added to the player's total at the end of the trial. Each level of the Bloodweb is procedurally generated, and gets larger as the Character gains levels. The rewards are connected to each other in a radial tree, and players must purchase rewards along the progression path to gain access to others. Once every reward on the tree has been purchased, the Bloodweb will generate a new level for the player to progress to, increasing that Character's level. Once the Character reaches Level 50, they will be given the option to prestige. While given the option, they will still be able to buy things from the Bloodweb, but will not further increase their Level. Once prestiged, Characters will reset their progression and receive one of their default customisation options in a blood-splattered variation. One can prestige their Character up to three times. The Bloodweb may contain Items and their Add-ons, Offerings that can be spent at the start of the round to influence the trial's conditions, and Perks that make the Character more powerful. Offerings and Add-ons may only be used in one trial, whereas Items can be re-used until the player dies, uses up all the charges of an Item or gives it to another player. Items can also be acquired from Chests on the map, but this does not affect the Character's Bloodweb.