Daemonsgate

Platform steam
Region Worldwide

Daemonsgate is a top-down RPG made by Imagitec Design. You play the role of a young hero who is the only hope left of saving the besieged city Tormis. It is surrounded by demonic hordes so it’s no easy task! Daemonsgate is a fantasy role-playing game in which you play the role of a young hero who is the only hope left of saving the besieged city Tormis. It is surrounded by demonic hordes so it’s no easy task! The goal is to search the land of Hestor for a wise wizard possessing knowledge necessary to stop the invading demon army. You start off all by yourself at the "Pigge and Ballbearing" inn located within the city. ou can converse with many non player characters, the innkeepers tend to be more knowledgeable - so they can be a valuable source of information. There are a few minor subplots and distractions from the main task as your journey progresses. But the game is event driven so there is no passing task X before completing task Y first. The game uses three-quarters overhead perspective and boasts a conversation system with over 70,000 words.

Daemonsgate

Platform
steam
Region
Worldwide

7.99

8.99 11% OFF

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Game description

Daemonsgate is a top-down RPG made by Imagitec Design. You play the role of a young hero who is the only hope left of saving the besieged city Tormis. It is surrounded by demonic hordes so it’s no easy task! Daemonsgate is a fantasy role-playing game in which you play the role of a young hero who is the only hope left of saving the besieged city Tormis. It is surrounded by demonic hordes so it’s no easy task! The goal is to search the land of Hestor for a wise wizard possessing knowledge necessary to stop the invading demon army. You start off all by yourself at the "Pigge and Ballbearing" inn located within the city. ou can converse with many non player characters, the innkeepers tend to be more knowledgeable - so they can be a valuable source of information. There are a few minor subplots and distractions from the main task as your journey progresses. But the game is event driven so there is no passing task X before completing task Y first. The game uses three-quarters overhead perspective and boasts a conversation system with over 70,000 words.