Command & Conquer: Red Alert 3 - Uprising

Platform origin
Region Worldwide

Campaigns Uprising picks up on where the Allied Campaign of the original game left off. Four "mini-campaigns" are available, one for each faction in Red Alert 3 and a bonus one centered around the origins of the Empire's commando Yuriko Omega. Each of the campaigns is three missions long, with the exception of the Soviet one, which consists of four. Initially only the Soviet and Yuriko campaigns are available, the campaigns for the Allies and the Empire of the Rising Sun becoming available after finishing the first mission in the Soviet campaign. Plot All three campaigns assume that the Allied faction was victorious at the end of Red Alert 3. Both the Soviet Union and Imperial Japanhave surrendered. The Soviet campaign focuses on the remaining Soviet resistance trying to stop FutureTech, an Allied defense contractor which plans to create a super weapon called the "Sigma Harmonizer", a device to selectively stop time. FutureTech is revealed to have been helped by European Union President Rupert Thornley. Thornley plans to remove the Soviet Union from the timeline. The Allied campaign concentrates on defeating several Imperial commanders who still resist Allied occupation. Emperor Tatsu has seemingly begun to cooperate with the Allies, but reveals his true intentions after his military authority is restored by the fall of Takara, the last commander in the Allied campaign. The Empire's campaign covers the fight against two Soviet generals whose attempts to conquer parts of Japan is ignored by the Allied governor. The Allied forces finally decide to intervene in the last mission by attacking both belligerents. The Yuriko campaign recounts the story of Yuriko Omega, her origins and discovery by the Imperial military, her captivity by the Allies and her fight to rescue her sister. Unlike the other campaigns, this campaign resembles an action role-playing game instead of a real-time strategy. The camera is always locked on Yuriko and the sidebar, minimap and threat meter are replaced with a compact command bar dedicated to Yuriko and her abilities.

Command & Conquer: Red Alert 3 - Uprising

Platform
origin
Region
Worldwide

2.99

9.48 68% OFF

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Game description

Campaigns

Uprising picks up on where the Allied Campaign of the original game left off. Four "mini-campaigns" are available, one for each faction in Red Alert 3 and a bonus one centered around the origins of the Empire's commando Yuriko Omega. Each of the campaigns is three missions long, with the exception of the Soviet one, which consists of four. Initially only the Soviet and Yuriko campaigns are available, the campaigns for the Allies and the Empire of the Rising Sun becoming available after finishing the first mission in the Soviet campaign.

Plot

All three campaigns assume that the Allied faction was victorious at the end of Red Alert 3. Both the Soviet Union and Imperial Japanhave surrendered. The Soviet campaign focuses on the remaining Soviet resistance trying to stop FutureTech, an Allied defense contractor which plans to create a super weapon called the "Sigma Harmonizer", a device to selectively stop time. FutureTech is revealed to have been helped by European Union President Rupert Thornley. Thornley plans to remove the Soviet Union from the timeline. The Allied campaign concentrates on defeating several Imperial commanders who still resist Allied occupation. Emperor Tatsu has seemingly begun to cooperate with the Allies, but reveals his true intentions after his military authority is restored by the fall of Takara, the last commander in the Allied campaign. The Empire's campaign covers the fight against two Soviet generals whose attempts to conquer parts of Japan is ignored by the Allied governor. The Allied forces finally decide to intervene in the last mission by attacking both belligerents. The Yuriko campaign recounts the story of Yuriko Omega, her origins and discovery by the Imperial military, her captivity by the Allies and her fight to rescue her sister. Unlike the other campaigns, this campaign resembles an action role-playing game instead of a real-time strategy. The camera is always locked on Yuriko and the sidebar, minimap and threat meter are replaced with a compact command bar dedicated to Yuriko and her abilities.