Book of Demons

Platform steam
Region Worldwide

Book of Demons is an isometric hack'n'slash game with elements of action role-playing created by Polish studio Thing Trunk. The game was officially released through Steam on 13 December 2018. The game was originally developed for Microsoft Windows, but the developers informed about plans to release it also on Xbox One.[5] Book of Demons is the first installment of the Return 2 Games series that aims to bring classic hardcore genres to broader audiences. The game features an unusual art style - all elements of the game (starting from the GUI and ending with monsters) are visualised as papercuttings and pop-up book elements, and such style defines visual framework for the whole series. The game also brings some novelties to the genre - the card system which replaces equipment and skills systems typical for hack'n'slashes, the Flexiscope feature which allows players to control duration of a game session and movement restricted to a path which add a tactical element to the gameplay. The world created in the game relates to the classics of hack'n'slash genre. The action takes place in the Paperverse, more specifically in the dungeons beneath the cathedral standing in Town. In the depths of the maze under the cathedral, a new evil has awakened and threatens the lives of the locals. Their only hope is the help of a wandering hero, the player's character, who starts the crusade against the Ultimate Evil. In the dungeons player meets most of the monsters typical for games set in dark fantasy settings - ghosts, spiders, goatmen, demons, skeletons, zombies and gargoyles. Above the ground, in the Town, the player can interact with four citizens - the Sage, the Fortune-Teller, the Barmaid and the Healer, who build the story of the game through rumours. Citizens of the Town also provide various services: Sage - identifies cards found by the player and writes the Bestiary. Fortune-Teller - upgrades the player's cards, recharges them and fuses Rune cards used for upgrades. Barmaid - brews a stew from ingredients found in the dungeons and exchanges it for various prizes. Healer - heals the player, brings him back to Town after death and charges the Death Rage skill. Classes In Book of Demons players can choose from three classes, each characterized by a different playstyle and set of class cards. Warrior - character specialized in melee combat and defensive skills, relies heavily on Artifact cards. Mage - character specialized in ranged attacks and offensive Spell cards, which utilize a mana resource. Rogue - character that mixes melee and ranged combat, focused on using Item cards. Card system The card system is a uniquely implemented mechanic in the hack'n'slash genre. It replaces skills, statistics and equipment. In Book of Demons the player can choose from three types of cards and then build their own hand: Items - cards that can be used a limited number of times and which have to be charged by the Fortune-Teller in exchange for gold. Spells - skills and spells which require mana to be used. Artifacts - cards with passive effects that reduce the amount of mana. Every card has three variants (common, magic offering one additional effect, and legendary with two additional effects with one unique to that card) and can be upgraded up to two times.

Book of Demons

Platform
steam
Region
Worldwide

16.99

24.99 32% OFF

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Game description

Book of Demons is an isometric hack'n'slash game with elements of action role-playing created by Polish studio Thing Trunk. The game was officially released through Steam on 13 December 2018. The game was originally developed for Microsoft Windows, but the developers informed about plans to release it also on Xbox One.[5] Book of Demons is the first installment of the Return 2 Games series that aims to bring classic hardcore genres to broader audiences. The game features an unusual art style - all elements of the game (starting from the GUI and ending with monsters) are visualised as papercuttings and pop-up book elements, and such style defines visual framework for the whole series. The game also brings some novelties to the genre - the card system which replaces equipment and skills systems typical for hack'n'slashes, the Flexiscope feature which allows players to control duration of a game session and movement restricted to a path which add a tactical element to the gameplay. The world created in the game relates to the classics of hack'n'slash genre. The action takes place in the Paperverse, more specifically in the dungeons beneath the cathedral standing in Town. In the depths of the maze under the cathedral, a new evil has awakened and threatens the lives of the locals. Their only hope is the help of a wandering hero, the player's character, who starts the crusade against the Ultimate Evil. In the dungeons player meets most of the monsters typical for games set in dark fantasy settings - ghosts, spiders, goatmen, demons, skeletons, zombies and gargoyles. Above the ground, in the Town, the player can interact with four citizens - the Sage, the Fortune-Teller, the Barmaid and the Healer, who build the story of the game through rumours. Citizens of the Town also provide various services:

  • Sage - identifies cards found by the player and writes the Bestiary.
  • Fortune-Teller - upgrades the player's cards, recharges them and fuses Rune cards used for upgrades.
  • Barmaid - brews a stew from ingredients found in the dungeons and exchanges it for various prizes.
  • Healer - heals the player, brings him back to Town after death and charges the Death Rage skill.

Classes

In Book of Demons players can choose from three classes, each characterized by a different playstyle and set of class cards.
  • Warrior - character specialized in melee combat and defensive skills, relies heavily on Artifact cards.
  • Mage - character specialized in ranged attacks and offensive Spell cards, which utilize a mana resource.
  • Rogue - character that mixes melee and ranged combat, focused on using Item cards.

Card system

The card system is a uniquely implemented mechanic in the hack'n'slash genre. It replaces skills, statistics and equipment. In Book of Demons the player can choose from three types of cards and then build their own hand:
  • Items - cards that can be used a limited number of times and which have to be charged by the Fortune-Teller in exchange for gold.
  • Spells - skills and spells which require mana to be used.
  • Artifacts - cards with passive effects that reduce the amount of mana.
Every card has three variants (common, magic offering one additional effect, and legendary with two additional effects with one unique to that card) and can be upgraded up to two times.