Aven Colony

Platform steam
Region Worldwide

Aven Colony is a city-building strategy video game developed by Mothership Entertainment and published by Team17. The Beta was released on September 8, 2016 on Microsoft Windows. The main storyline revolves around the human colonisation of an alien planet, in which a new colony must be built in order to survive. Aven Colony involves building a new human city on Aven Prime, an alien planet light-years away from Earth. The player oversees construction, resources, and people within the colony. The colony must be built from scratch and over time additional colonists will arrive. There are many different buildings, ranging from tent-like buildings to skyscrapers and a space elevator. These buildings serve many purposes including oxygen creation, living quarters, food cultivation, resource mining, protection of the colony, exploration and expansion. Flying drones are used to build, upgrade, recycle and manage everything in the colony. The colonists themselves travel around in Hover cars. There is a day and night-cycle, and during the night cycle everything freezes over so food will not grow and solar panels don't generate electricity. The colony must also cope with various environmental conditions including storms, dust devils, toxic gas and shard storms. There is an alien called "the creep" which grows over buildings covering them in its tentacles; however, drones can be built to remove "the creep". There are other alien threats that may attack a colony including plague spores, hovering guardians and cultist airships, these attacks can be defended against through building defensive structures to protect the colony. Research can be carried out to improve the crops that can be grown, and there are over a dozen different types of crop. There is a morale system which can be influenced by several different factors including food, living conditions, employment, crime and social policies set by the player. Regular elections are held in which the citizens can sack the player if morale gets too low. Ancient alien artefacts can be discovered and used as the colony expands. Sub-colonies can be built in the area surrounding the main colony, there are 4 different types of sub-colony. To control all of this there are twelve different menus which give the player information about the colony. These menus include details on citizens, employment, commute, happiness, crime, resources, electricity, water, air, crops, structures and drones. The game speed can be adjusted up to eight times normal speed and paused at any time. There are 3 different camera modes each giving a different view of the colony and surrounding area, these modes include: surveillance camera mode, satellite camera mode and an overworld map. There are two main game modes. Campaign Mode includes many missions to complete, and within each mission there are objectives that the player must meet in order to complete the mission. In Sandbox Mode, initial conditions can be set, then a colony can be built on an open-ended world with no specific objectives

Aven Colony

Platform
steam
Region
Worldwide

9.99

29.99 67% OFF

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Game description

Aven Colony is a city-building strategy video game developed by Mothership Entertainment and published by Team17. The Beta was released on September 8, 2016 on Microsoft Windows. The main storyline revolves around the human colonisation of an alien planet, in which a new colony must be built in order to survive. Aven Colony involves building a new human city on Aven Prime, an alien planet light-years away from Earth. The player oversees construction, resources, and people within the colony. The colony must be built from scratch and over time additional colonists will arrive. There are many different buildings, ranging from tent-like buildings to skyscrapers and a space elevator. These buildings serve many purposes including oxygen creation, living quarters, food cultivation, resource mining, protection of the colony, exploration and expansion. Flying drones are used to build, upgrade, recycle and manage everything in the colony. The colonists themselves travel around in Hover cars. There is a day and night-cycle, and during the night cycle everything freezes over so food will not grow and solar panels don't generate electricity. The colony must also cope with various environmental conditions including storms, dust devils, toxic gas and shard storms. There is an alien called "the creep" which grows over buildings covering them in its tentacles; however, drones can be built to remove "the creep". There are other alien threats that may attack a colony including plague spores, hovering guardians and cultist airships, these attacks can be defended against through building defensive structures to protect the colony. Research can be carried out to improve the crops that can be grown, and there are over a dozen different types of crop. There is a morale system which can be influenced by several different factors including food, living conditions, employment, crime and social policies set by the player. Regular elections are held in which the citizens can sack the player if morale gets too low. Ancient alien artefacts can be discovered and used as the colony expands. Sub-colonies can be built in the area surrounding the main colony, there are 4 different types of sub-colony. To control all of this there are twelve different menus which give the player information about the colony. These menus include details on citizens, employment, commute, happiness, crime, resources, electricity, water, air, crops, structures and drones. The game speed can be adjusted up to eight times normal speed and paused at any time. There are 3 different camera modes each giving a different view of the colony and surrounding area, these modes include: surveillance camera mode, satellite camera mode and an overworld map. There are two main game modes. Campaign Mode includes many missions to complete, and within each mission there are objectives that the player must meet in order to complete the mission. In Sandbox Mode, initial conditions can be set, then a colony can be built on an open-ended world with no specific objectives