Bioshock 2

Platform steam
Region Worldwide

BioShock 2 was mainly developed by 2K Marin, with 2K Australia, Arkane Studios, and Digital Extremes providing additional support. 2K Boston, formerly Irrational Games, also assisted the game's development, with series creator Ken Levine providing input. The story received major changes over the course of development. Garry Schyman, the composer of the first game, returned to create the score for BioShock 2. BioShock 2 is presented as a first-person shooter, with the player taking on the role of Subject Delta, a prototype for the Big Daddies 8 years after the events of the first game. As in BioShock, the player explores Rapture and fights off splicers, the remaining psychotic human population of the undersea city, using a combination of the environment, weapons, plasmids, and tonics. Plasmids and tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include many of those introduced in BioShock as well as new ones. For example, plasmids can give the player the ability to use telekinesis or to invoke fire, while tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in BioShock 2 were previously seen carried by Big Daddies in the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack, unlike in the first game, and is able to equip a weapon and a plasmid at the same time, which they can use in quick succession to destroy enemies. For example, the player might freeze a foe using a plasmid then shatter it using a spear gun. If the player is killed, they are revived in the most recently visited "vita-chamber." As the player explores Rapture, he will collect ammo, health, recovery items, money and EVE (a liquid used to power plasmid use). Money can be used to purchase more items at vending machines scattered around the city. The player will also encounter security systems which can be hacked through a mini-game; this requires the player to stop a quick-moving needle one or more times in the correctly colored areas of a gauge. Stopping it within a green area progresses the sequence or potentially ends it; stopping in a blue area may grant a bonus to the hacking result, landing in a white area shocks the player (dealing a small amount of damage); and landing in a red area causes a security alert. The player also gains access to a research video camera. In BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research points of that enemy type. At various levels of research, the player is rewarded with new abilities. Certain areas of the game take place entirely underwater, limiting the actions the player can perform. As a Big Daddy, the player can defeat other Big Daddies to either adopt their Little Sisters—having them gather ADAM for the player—or harvest them for their ADAM outright. If the player adopts the Little Sister, they must escort their charge to corpses littered around Rapture and protect them while they harvest more ADAM. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, where the player must choose to either rescue or harvest the Little Sister. Rescuing her gives the player a modest amount of ADAM but also the possibility of beneficial gifts later; harvesting her yields a large ADAM boost. ADAM can then be spent at Gatherer's Garden machines throughout Rapture to buy new plasmids, gene tonics, slots, or health/eve upgrades. Once the player has either rescued or harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the player with a difficult fight before the player can proceed further in the game. Multiplayer BioShock 2 features a story-driven multiplayer mode called Fall of Rapture in which the player takes on the role of one of Rapture's citizens before the events of BioShock, during Rapture's 1959 civil war. The player is sponsored by the plasmid manufacturer, Sinclair Solutions, to test out their weapons, plasmids, and Tonics in a consumer reward program. As the player progresses through the multiplayer experience, new weapons, tonics, and plasmids will be unlocked (provided by Sinclair) in addition to the story of the Rapture civil war being told through audio diaries available in the player's apartment. The player can choose from among 6 characters to serve as an in-game avatar. The characters are: Jacob Norris the welder, Barbara Johnson the housewife, Danny Wilkins the football star, Buck Raleigh the businessman, Naledi Atkins the pilot, and Suresh Sheti the Indian mystic. Two additional characters were available as a pre-order bonus from 12game, GameStop, EB Games or Game, or through the purchase of a DLC pack: a fisherman named Zigo d'Acosta and an actress named Mille Blanche de Glace. Another two characters were made available by downloading the Sinclair Solutions Tester Pack: a criminal named Louie McGraff and a smooth-talking playboy named Oscar Calraca. Multiplayer comes in 7 different modes, two of which have a single-player and team-based mode. The modes include "Survival of the Fittest", a free-for-all deathmatch mode; "Civil War", a team deathmatch; "Capture the Sister", a capture-the-flag-style mode where one team defends a Little Sister while the other attempts to capture her, and "Turf War", where teams compete to control specific areas of a map. In the multiplayer modes 'Survival of the Fittest', 'Civil War', and 'Turf War', a Big Daddy suit will spawn at a random location in the level. The choice is given to the player who finds this suit to become the Big Daddy, which will give the player greater strength and endurance but prohibits the use of plasmids and hacking, as well as expelling any previously held damage bonuses against other players. The Big Daddy can stomp, shoot a rivet gun, melee attack, and throw proximity mines. All damage dealt to the Big Daddy is permanent, and cannot be replenished. Once the Big Daddy is defeated, the suit disappears and spawns in another location on the map two minutes later. In 'Capture the Sister' one member of the defending team is chosen at random to be the Big Daddy; after the player's death, the Big Daddy suit disappears for the rest of the round.

Bioshock 2

Platform
steam
Region
Worldwide

6.99

24.99 72% OFF

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Game description

BioShock 2 was mainly developed by 2K Marin, with 2K Australia, Arkane Studios, and Digital Extremes providing additional support. 2K Boston, formerly Irrational Games, also assisted the game's development, with series creator Ken Levine providing input. The story received major changes over the course of development. Garry Schyman, the composer of the first game, returned to create the score for BioShock 2. BioShock 2 is presented as a first-person shooter, with the player taking on the role of Subject Delta, a prototype for the Big Daddies 8 years after the events of the first game. As in BioShock, the player explores Rapture and fights off splicers, the remaining psychotic human population of the undersea city, using a combination of the environment, weapons, plasmids, and tonics. Plasmids and tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include many of those introduced in BioShock as well as new ones. For example, plasmids can give the player the ability to use telekinesis or to invoke fire, while tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in BioShock 2 were previously seen carried by Big Daddies in the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack, unlike in the first game, and is able to equip a weapon and a plasmid at the same time, which they can use in quick succession to destroy enemies. For example, the player might freeze a foe using a plasmid then shatter it using a spear gun. If the player is killed, they are revived in the most recently visited "vita-chamber." As the player explores Rapture, he will collect ammo, health, recovery items, money and EVE (a liquid used to power plasmid use). Money can be used to purchase more items at vending machines scattered around the city. The player will also encounter security systems which can be hacked through a mini-game; this requires the player to stop a quick-moving needle one or more times in the correctly colored areas of a gauge. Stopping it within a green area progresses the sequence or potentially ends it; stopping in a blue area may grant a bonus to the hacking result, landing in a white area shocks the player (dealing a small amount of damage); and landing in a red area causes a security alert. The player also gains access to a research video camera. In BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research points of that enemy type. At various levels of research, the player is rewarded with new abilities. Certain areas of the game take place entirely underwater, limiting the actions the player can perform. As a Big Daddy, the player can defeat other Big Daddies to either adopt their Little Sisters—having them gather ADAM for the player—or harvest them for their ADAM outright. If the player adopts the Little Sister, they must escort their charge to corpses littered around Rapture and protect them while they harvest more ADAM. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, where the player must choose to either rescue or harvest the Little Sister. Rescuing her gives the player a modest amount of ADAM but also the possibility of beneficial gifts later; harvesting her yields a large ADAM boost. ADAM can then be spent at Gatherer's Garden machines throughout Rapture to buy new plasmids, gene tonics, slots, or health/eve upgrades. Once the player has either rescued or harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the player with a difficult fight before the player can proceed further in the game.

Multiplayer

BioShock 2 features a story-driven multiplayer mode called Fall of Rapture in which the player takes on the role of one of Rapture's citizens before the events of BioShock, during Rapture's 1959 civil war. The player is sponsored by the plasmid manufacturer, Sinclair Solutions, to test out their weapons, plasmids, and Tonics in a consumer reward program. As the player progresses through the multiplayer experience, new weapons, tonics, and plasmids will be unlocked (provided by Sinclair) in addition to the story of the Rapture civil war being told through audio diaries available in the player's apartment. The player can choose from among 6 characters to serve as an in-game avatar. The characters are: Jacob Norris the welder, Barbara Johnson the housewife, Danny Wilkins the football star, Buck Raleigh the businessman, Naledi Atkins the pilot, and Suresh Sheti the Indian mystic. Two additional characters were available as a pre-order bonus from 12game, GameStop, EB Games or Game, or through the purchase of a DLC pack: a fisherman named Zigo d'Acosta and an actress named Mille Blanche de Glace. Another two characters were made available by downloading the Sinclair Solutions Tester Pack: a criminal named Louie McGraff and a smooth-talking playboy named Oscar Calraca. Multiplayer comes in 7 different modes, two of which have a single-player and team-based mode. The modes include "Survival of the Fittest", a free-for-all deathmatch mode; "Civil War", a team deathmatch; "Capture the Sister", a capture-the-flag-style mode where one team defends a Little Sister while the other attempts to capture her, and "Turf War", where teams compete to control specific areas of a map. In the multiplayer modes 'Survival of the Fittest', 'Civil War', and 'Turf War', a Big Daddy suit will spawn at a random location in the level. The choice is given to the player who finds this suit to become the Big Daddy, which will give the player greater strength and endurance but prohibits the use of plasmids and hacking, as well as expelling any previously held damage bonuses against other players. The Big Daddy can stomp, shoot a rivet gun, melee attack, and throw proximity mines. All damage dealt to the Big Daddy is permanent, and cannot be replenished. Once the Big Daddy is defeated, the suit disappears and spawns in another location on the map two minutes later. In 'Capture the Sister' one member of the defending team is chosen at random to be the Big Daddy; after the player's death, the Big Daddy suit disappears for the rest of the round.