Total War: Warhammer - The Realm of the Wood Elves (DLC)

Platform steam
Region Worldwide

New Wood Elves Race in the Grand Campaign New extra Race-specific currency: Amber Wonder-based Campaign victory condition Wood Elves may conquer any region on the map Two New Playable Legendary Lords: Orion and Durthu Two new Lord types with deep-specialisation skill trees Three new Hero types with deep-specialisation skill trees Comprehensive Wood Elves army roster Adds an extra campaign map to the game with the unique ‘Season of Revelations’ Wood Elves story Campaign New Unique Monsters, Heroes, Magic and Game Features   To outsiders, the forest realm of Athel Loren is a brooding and malicious place. The creak and groan of living wood echoes from its dim interior. The canopy seems to absorb all light, and half-seen spirits dart between the twilit bowers. To enter is to place your fate in their hands. Within dwell the Asrai, the Wood Elves. Though they hail from Ulthuan to the west as all Elves do. They spurn the sanctimonious arrogance of the Asur, the High Elves, and the murderous decadence of the Druchii or Dark Elves. The Asrai consider themselves to be the only true Elves left in the world, as they embrace all aspects of their nature. Both light and dark – and for thousands of years, they have lived in harmony with the sentient forest. The Asrai share the wilds of Athel Loren with its spirits and protectors. The Dryads, Branchwraiths and the ancient guardian Treemen. They adopt its steeds, hawks and Great Eagles for their warhosts, and even rare Forest Dragons may deign to join them when the need is dire. Peerless archers and riders, the Wood Elves pay fealty to the demigod Orion. Who dies in flame each midwinter, only to be reborn into thunderous life in spring beneath The Oak of Ages. Wild, lithe, and ruthless in defence of their land, only a fool would goad the Wood Elves and their spirited allies to conflict. For those who witness the awesome spectacle of an Asrai host marching out of the woodlands on a Wild Hunt, it is likely the last thing they will ever see.

Total War: Warhammer - The Realm of the Wood Elves (DLC)

Platform
steam
Region
Worldwide

19.99

21.35 6% OFF

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Game description

  • New Wood Elves Race in the Grand Campaign
  • New extra Race-specific currency: Amber
  • Wonder-based Campaign victory condition
  • Wood Elves may conquer any region on the map
  • Two New Playable Legendary Lords: Orion and Durthu
  • Two new Lord types with deep-specialisation skill trees
  • Three new Hero types with deep-specialisation skill trees
  • Comprehensive Wood Elves army roster
  • Adds an extra campaign map to the game with the unique ‘Season of Revelations’ Wood Elves story Campaign
  • New Unique Monsters, Heroes, Magic and Game Features
 
To outsiders, the forest realm of Athel Loren is a brooding and malicious place. The creak and groan of living wood echoes from its dim interior. The canopy seems to absorb all light, and half-seen spirits dart between the twilit bowers. To enter is to place your fate in their hands. Within dwell the Asrai, the Wood Elves. Though they hail from Ulthuan to the west as all Elves do. They spurn the sanctimonious arrogance of the Asur, the High Elves, and the murderous decadence of the Druchii or Dark Elves. The Asrai consider themselves to be the only true Elves left in the world, as they embrace all aspects of their nature. Both light and dark – and for thousands of years, they have lived in harmony with the sentient forest.
The Asrai share the wilds of Athel Loren with its spirits and protectors. The Dryads, Branchwraiths and the ancient guardian Treemen. They adopt its steeds, hawks and Great Eagles for their warhosts, and even rare Forest Dragons may deign to join them when the need is dire. Peerless archers and riders, the Wood Elves pay fealty to the demigod Orion. Who dies in flame each midwinter, only to be reborn into thunderous life in spring beneath The Oak of Ages.
Wild, lithe, and ruthless in defence of their land, only a fool would goad the Wood Elves and their spirited allies to conflict. For those who witness the awesome spectacle of an Asrai host marching out of the woodlands on a Wild Hunt, it is likely the last thing they will ever see.