The Sims 3: Ambitions
The Sims 3: Ambitions is the second expansion pack for the strategic life simulation computer game The Sims 3. It was released in June 2010. The Sims 3: Ambitions introduces new career opportunities and control mechanisms into gameplay. Manipulation of Sims' career progressions, actions and interactions during their working are feasible. Additional career pathways introduce a diversity of skill sets available for acquisition. These features, which were absent in The Sims 3, give players greater control of their Sims' career pathways, choices and lives. The Sims 3: Ambitions is a career-based expansion pack and introduces new career pathways, changing the style of gameplay involved in the game. In the non-Ambitions version of The Sims 3, all careers were known as "RabbitHoles", a reference to Alice in Wonderland and her disappearing in a rabbit hole. All careers would have a specific building (Political : City Hall; Law Enforcement : Police Station; Medical : Hospital; etc.). However, with Ambitions, the new careers have hands-on gameplay, meaning that the player can control what your sims do in their careers, with two exceptions. Such examples of career pathways include firefighting, investigator and stylist. Fulfillment of duties and tasks associated with careers are committed by the players. Firefighters maintain equipment, extinguish home fires, rescue Sims from burning houses. Investigators solve cases and mysteries by convincing or bribing Sims for information, breaking into homes for clues or stealing items for evidence. Stylists are hired by neighbors to offer fashion advice and provide makeovers. The success or failure of task and duty outcomes is controlled by the players. Implementation of the Skill Careers features increase career opportunities and enables for self-employment. Self-employed Sims utilize their existing skills to create products, such as paintings, home grown produce or literature works, and profit from their works. Tattooing and stylist careers enable players to modify other Sims. The complexity of the tattoo system allows for players to produce unique designs by selecting tattoo shapes, colors and layers, and stylists design outfits and hairstyles.These examples bridge Create-a-Sim Mode and Live Mode, meaning real-time modification of Sims is practical for the first time in the Sims series.There are 6 possible ways a Sim may die: starvation, drowning, fire, electrocution, old age, or Mummy's Curse. A seventh possible death scenario has been added with Ambitions, Meteor Death. A meteor can strike at any time. If you have Seasons and Ambitions, you can make an alien summon a meteor. If your Sim is under the shadow of the meteor, it will fall on your Sim and kill him/her. Twinbrook Twinbrook is a neighborhood which came out with Ambitions. It is most likely named after the two twin rivers that flow on either side of the richer part of the town, near the NPC (Non Player Character) households such as the Wheloffs. Twinbrook stresses the new career/professions and skills introduced in Ambitions, such as the Stylist profession or Inventing skill. The neighborhood is situated on a bayou, with many bridges and may be in the state of Simisouri (according to NPC sim's bios). Much of the town is designed in a French style like many bayou towns. For example, the town library is a classic French design with two porticos, one at both entrances. Professions Profession Name Description Level 1 Stipend Level 10 Stipend Firefighter Athleticism and handiness are useful in this profession. In-depth tasks include upgrading and maintaining both the station's alarm system and fire truck as well as socializing with fellow co-workers. §276/week §2,480/week Investigator Unique among the possible careers, Investigators work freelance, having no set time or location to work. Instead, they acquire cases either by giting for clients to call them. §275/week §2,475/week Ghost Hunter Sims use various machines to trap or ward off ghosts. Sims get to keep the ghosts they capture and get to sell them as an extra boost. At career level 10, they receive a very useful item that allows them to see all ghosts on the map. This allows them to get extra income without obeying the hours within which jobs will spawn for them. They do, however, have one type of Rabbit Hole (disappearing in a select location) job, but the two other types are hands-on. Advancing in the logic skill will help with gaining profession experience. It is also worth noting the Eccentric trait, useful only for the Inventing skill, will cause the "Paranormal Profiteer" Lifetime Wish, directly related to Ghost Hunting. A ghost hunter may thus want to work on Logic and Inventing for more experience and an alternate income stream. §280/week §2,480/week Stylist Stylists work in a salon, and there they can make over customers. Stylists have access to clothing and hair options that other Sims cannot easily access. The stylist career combines Create a Sim mode with live mode. Stylists get many new social interactions and are eventually available to solicit work from other Sims not in a salon, at any hour. The painting skill will help a Stylist advance in his/her career, so bear in mind it is worth using the drafting table or easel to gain skill in painting and get an alternate income stream. §182/week §2,306/week Architectural Designer Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. Jobs are driven by the clients themselves—and not at random. Traits influence the outcome of a design job, for example:Artistic Sims want more paintings. Sims who hate art want less paintings/sculptures. Snobby Sims want to use all the budget, and even go over-budget a bit. Frugal Sims want to spend less of the budget, maybe use 70% of it. Computer Whiz Sims want computers. Technophobes want less electronic appliances. Virtuosos want lots of stereos and music systems. Couch potatoes want more expensive, more comfortable seating. etc. §272/week §2,480/week Traits The Sims 3: Ambitions has new traits too – Eco-Friendly.Eco-Friendly Sims like to cycle to work, use a washing line instead of a clothes dryer, and take pleasure in saving energy any way they can. As a good observer you can be a better detective than ever. A weirdo has the chance to be a successful inventor. Now there are also traits for mongers and sculptors. Skills There are also new skills in The Sims 3: Ambitions. These mean that Sims can be self-employed, and make their money through selling things at the Consignment Store in the town. As with all skills in The Sims 3, they have to be learned, and the more often sims do things, the better they get at them (and in this case, the more likely they are to earn more money from them). Inventing Using an Inventing tool in that can be bought for lots, Sims can use scrap metal to create objects. They can be small, or large; insignificant or ground-breaking. Detonation As an Inventor, Sims need scrap metal. These can either be bought (at a relatively high price) from the Inventing tool, or it can be collected. Sims can find plenty of scrap at the local junkyard. They obtain it by blowing it up; they can alternatively find broken objects then fix them. However, players can also make sims detonate other objects – including other sims' property. They will usually receive a fine for causing public damage, but it can be useful to take revenge on sims that they dislike, or just simply to see a car blowing up. Detonation within the sim's actual lot is not generally recommended, as (especially with things such as vehicles or computers, which are highly explosive) it can cause extensive damage and cause house fires. Sculpting Sculpting is similar to painting. Using a sculpting table, Sims can design sculptures which can be sold. These sculptures can be made using clay, wood and ice.
The Sims 3: Ambitions
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Game description
The Sims 3: Ambitions is the second expansion pack for the strategic life simulation computer game The Sims 3. It was released in June 2010. The Sims 3: Ambitions introduces new career opportunities and control mechanisms into gameplay. Manipulation of Sims' career progressions, actions and interactions during their working are feasible. Additional career pathways introduce a diversity of skill sets available for acquisition. These features, which were absent in The Sims 3, give players greater control of their Sims' career pathways, choices and lives. The Sims 3: Ambitions is a career-based expansion pack and introduces new career pathways, changing the style of gameplay involved in the game. In the non-Ambitions version of The Sims 3, all careers were known as "RabbitHoles", a reference to Alice in Wonderland and her disappearing in a rabbit hole. All careers would have a specific building (Political : City Hall; Law Enforcement : Police Station; Medical : Hospital; etc.). However, with Ambitions, the new careers have hands-on gameplay, meaning that the player can control what your sims do in their careers, with two exceptions. Such examples of career pathways include firefighting, investigator and stylist. Fulfillment of duties and tasks associated with careers are committed by the players. Firefighters maintain equipment, extinguish home fires, rescue Sims from burning houses. Investigators solve cases and mysteries by convincing or bribing Sims for information, breaking into homes for clues or stealing items for evidence. Stylists are hired by neighbors to offer fashion advice and provide makeovers. The success or failure of task and duty outcomes is controlled by the players. Implementation of the Skill Careers features increase career opportunities and enables for self-employment. Self-employed Sims utilize their existing skills to create products, such as paintings, home grown produce or literature works, and profit from their works. Tattooing and stylist careers enable players to modify other Sims. The complexity of the tattoo system allows for players to produce unique designs by selecting tattoo shapes, colors and layers, and stylists design outfits and hairstyles.These examples bridge Create-a-Sim Mode and Live Mode, meaning real-time modification of Sims is practical for the first time in the Sims series.There are 6 possible ways a Sim may die: starvation, drowning, fire, electrocution, old age, or Mummy's Curse. A seventh possible death scenario has been added with Ambitions, Meteor Death. A meteor can strike at any time. If you have Seasons and Ambitions, you can make an alien summon a meteor. If your Sim is under the shadow of the meteor, it will fall on your Sim and kill him/her.
Twinbrook
Twinbrook is a neighborhood which came out with Ambitions. It is most likely named after the two twin rivers that flow on either side of the richer part of the town, near the NPC (Non Player Character) households such as the Wheloffs. Twinbrook stresses the new career/professions and skills introduced in Ambitions, such as the Stylist profession or Inventing skill. The neighborhood is situated on a bayou, with many bridges and may be in the state of Simisouri (according to NPC sim's bios). Much of the town is designed in a French style like many bayou towns. For example, the town library is a classic French design with two porticos, one at both entrances.Professions
Profession Name | Description | Level 1 Stipend | Level 10 Stipend |
---|---|---|---|
Firefighter | Athleticism and handiness are useful in this profession. In-depth tasks include upgrading and maintaining both the station's alarm system and fire truck as well as socializing with fellow co-workers. | §276/week | §2,480/week |
Investigator | Unique among the possible careers, Investigators work freelance, having no set time or location to work. Instead, they acquire cases either by giting for clients to call them. | §275/week | §2,475/week |
Ghost Hunter | Sims use various machines to trap or ward off ghosts. Sims get to keep the ghosts they capture and get to sell them as an extra boost. At career level 10, they receive a very useful item that allows them to see all ghosts on the map. This allows them to get extra income without obeying the hours within which jobs will spawn for them. They do, however, have one type of Rabbit Hole (disappearing in a select location) job, but the two other types are hands-on. Advancing in the logic skill will help with gaining profession experience. It is also worth noting the Eccentric trait, useful only for the Inventing skill, will cause the "Paranormal Profiteer" Lifetime Wish, directly related to Ghost Hunting. A ghost hunter may thus want to work on Logic and Inventing for more experience and an alternate income stream. | §280/week | §2,480/week |
Stylist | Stylists work in a salon, and there they can make over customers. Stylists have access to clothing and hair options that other Sims cannot easily access. The stylist career combines Create a Sim mode with live mode. Stylists get many new social interactions and are eventually available to solicit work from other Sims not in a salon, at any hour. The painting skill will help a Stylist advance in his/her career, so bear in mind it is worth using the drafting table or easel to gain skill in painting and get an alternate income stream. | §182/week | §2,306/week |
Architectural Designer | Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. Jobs are driven by the clients themselves—and not at random. Traits influence the outcome of a design job, for example:Artistic Sims want more paintings. Sims who hate art want less paintings/sculptures. Snobby Sims want to use all the budget, and even go over-budget a bit. Frugal Sims want to spend less of the budget, maybe use 70% of it. Computer Whiz Sims want computers. Technophobes want less electronic appliances. Virtuosos want lots of stereos and music systems. Couch potatoes want more expensive, more comfortable seating. etc. | §272/week | §2,480/week |