Might & Magic: Heroes VI (Complete Edition)
Might & Magic: Heroes VI is the sixth installment in the series, developed by Black Hole Entertainment and released on October 13, 2011 by Ubisoft. The storyline serves as a prequel to Heroes of Might and Magic V, taking place four centuries earlier in the same world of Ashan. A legendary archangel general, revived hundreds of years after perishing during the Elder Wars, plots to recover his powers and take control of Ashan while battling a supposed Demon invasion, but is impeded by the Griffin dynasty, led by Duke Slava. As a war erupts between them, Slava is assassinated in his throne, leaving behind as heirs his five children — Anton (Haven), Anastasya (Necropolis), Kiril (Inferno), Sandor (Stronghold) and Irina(Sanctuary). There is also a tutorial campaign featuring Slava, explaining some ground pillars to the other campaigns. The campaigns can be played in any order, and are interconnected (meaning that one doesn't have to complete any campaign to be able to play another one). There are now bosses, and some new types of neutral unit. Most old faction units have been replaced, such as the imp (replaced with the maniac).
Might & Magic: Heroes VI (Complete Edition)
uplay
Worldwide
12.99€
16.49€ 21% OFF
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Game description
Might & Magic: Heroes VI is the sixth installment in the series, developed by Black Hole Entertainment and released on October 13, 2011 by Ubisoft. The storyline serves as a prequel to Heroes of Might and Magic V, taking place four centuries earlier in the same world of Ashan. A legendary archangel general, revived hundreds of years after perishing during the Elder Wars, plots to recover his powers and take control of Ashan while battling a supposed Demon invasion, but is impeded by the Griffin dynasty, led by Duke Slava. As a war erupts between them, Slava is assassinated in his throne, leaving behind as heirs his five children — Anton (Haven), Anastasya (Necropolis), Kiril (Inferno), Sandor (Stronghold) and Irina(Sanctuary). There is also a tutorial campaign featuring Slava, explaining some ground pillars to the other campaigns. The campaigns can be played in any order, and are interconnected (meaning that one doesn't have to complete any campaign to be able to play another one). There are now bosses, and some new types of neutral unit. Most old faction units have been replaced, such as the imp (replaced with the maniac).