FALLOUT 4: GAME OF THE YEAR EDITION

Platform steam
Region Worldwide

The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series. The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time." Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons. A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance. A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks. Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.

FALLOUT 4: GAME OF THE YEAR EDITION

Platform
steam
Region
Worldwide

17.99

21.33 16% OFF

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Game description

The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series. The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time." Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons. A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance. A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks. Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.