Fahrenheit: Indigo Prophecy
Fahrenheit (Indigo Prophecy in North America) was developed by Quantic Dream and originally released on PlayStation 2 and Xbox in September 2005, and subsequently on Microsoft Windows in October of the same year. The name change in North America was made to avoid confusion with Michael Moore's Fahrenheit 9/11 documentary film, which was released in 2004. In 2007 the game was made available as a download on the Xbox 360 and in 2015, it was released in HD conversion, with the name Fahrenheit: Indigo Prophecy Remastered on PC software distribution platform Steam and on PlayStation 4 via PlayStation Network. Fahrenheit introduced elements—ethical ambiguity, romance, the inability to perish, and interactive storytelling—that would endure in Quantic Dream later games, like Detroit: Become Human. The first of Quantic Dreams titles to introduce both multiple playable characters (while Omikron: The Nomad Soulbroached this aspect, the 'character' was always the player possessing a citizen of Omikron) and "quick time events" (the player must match a series of images on the screen guiding actions with the controller). The game also includes a mental health leveler of the characters, which varies according to the events of the plot and the actions of the player, establishing the game over when it reaches zero.
Fahrenheit: Indigo Prophecy
steam
Worldwide
3.99€
5.99€ 33% OFF
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Game description
Fahrenheit (Indigo Prophecy in North America) was developed by Quantic Dream and originally released on PlayStation 2 and Xbox in September 2005, and subsequently on Microsoft Windows in October of the same year. The name change in North America was made to avoid confusion with Michael Moore's Fahrenheit 9/11 documentary film, which was released in 2004. In 2007 the game was made available as a download on the Xbox 360 and in 2015, it was released in HD conversion, with the name Fahrenheit: Indigo Prophecy Remastered on PC software distribution platform Steam and on PlayStation 4 via PlayStation Network. Fahrenheit introduced elements—ethical ambiguity, romance, the inability to perish, and interactive storytelling—that would endure in Quantic Dream later games, like Detroit: Become Human. The first of Quantic Dreams titles to introduce both multiple playable characters (while Omikron: The Nomad Soulbroached this aspect, the 'character' was always the player possessing a citizen of Omikron) and "quick time events" (the player must match a series of images on the screen guiding actions with the controller). The game also includes a mental health leveler of the characters, which varies according to the events of the plot and the actions of the player, establishing the game over when it reaches zero.