Eufloria HD

Platform steam
Region Worldwide

Eufloria (formerly Dyson) is a real-time strategy video game developed by British studio Omni Systems Limited, consisting of independent developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet. It is set in a futuristic space environment, where the player assumes the role of the commander of interstellar lifeforms called Euflorians, who live and gain their resources on asteroids. The player has to use basic units that are grown on Dyson trees and are called "seedlings", to colonize and conquer asteroids. On asteroids, Dyson trees may be planted and as the tree grows and gets stronger, it will produce more seedlings with certain attributes. There are also flowers, defensive trees, and other units later in the game. Players battle other empires and seek to discover the origin of a mysterious grey menace, to speed up the return of the mythical Growers. Eufloria has been described as a simple but charming game with calming music, graphics, and gameplay. Graphically, Eufloria is simple, with minimalistic graphics, and a simple design. The colour of the Euflorian empire is customizable. At the start of the game, the player has one tree, called a Dyson tree, on an asteroid. The tree has a number of branches and leaves that fall off and become seedlings, which can be used to either create trees or fight other seedlings. Each tree is unique, the growth of its branches based on a fractal algorithm. To create trees, 10 seedlings are needed in orbit of an asteroid. These seedlings then plummet into the ground to grow grass and the trees' roots. A plant called a defense tree may also be grown that attacks invading enemy seedlings by releasing explosive fruit. Over time, the plant's health, damage, and spawn rate increases. The player can also customize their asteroids with add-ons called 'flowers'. If a dyson tree has a flower added, dysons with a vastly enhanced firerate and range are produced. If a defense tree has a flower added, lasermines are produced. These are powerful seedlings which can take on multiple enemies with multiple lasers, and a suicidal explosion. The seedlings can attack enemy asteroids, and take them over by burrowing through the roots to the core, and sapping the energy of the asteroid. All levels are partially randomly generated, meaning each playthrough is slightly different. Also, each asteroid is unique in size and values, and produces seedlings with different stats. There are three stats: Speed enhances the rate of movement of seedlings, Strength enhances the damage of seedlings, and Energy increases the speed at which seedlings can convert enemy asteroids. The stats also affect the appearance of the seedlings.

Eufloria HD

Platform
steam
Region
Worldwide

3.99

14.99 73% OFF

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Game description

Eufloria (formerly Dyson) is a real-time strategy video game developed by British studio Omni Systems Limited, consisting of independent developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet. It is set in a futuristic space environment, where the player assumes the role of the commander of interstellar lifeforms called Euflorians, who live and gain their resources on asteroids. The player has to use basic units that are grown on Dyson trees and are called "seedlings", to colonize and conquer asteroids. On asteroids, Dyson trees may be planted and as the tree grows and gets stronger, it will produce more seedlings with certain attributes. There are also flowers, defensive trees, and other units later in the game. Players battle other empires and seek to discover the origin of a mysterious grey menace, to speed up the return of the mythical Growers. Eufloria has been described as a simple but charming game with calming music, graphics, and gameplay. Graphically, Eufloria is simple, with minimalistic graphics, and a simple design. The colour of the Euflorian empire is customizable. At the start of the game, the player has one tree, called a Dyson tree, on an asteroid. The tree has a number of branches and leaves that fall off and become seedlings, which can be used to either create trees or fight other seedlings. Each tree is unique, the growth of its branches based on a fractal algorithm. To create trees, 10 seedlings are needed in orbit of an asteroid. These seedlings then plummet into the ground to grow grass and the trees' roots. A plant called a defense tree may also be grown that attacks invading enemy seedlings by releasing explosive fruit. Over time, the plant's health, damage, and spawn rate increases. The player can also customize their asteroids with add-ons called 'flowers'. If a dyson tree has a flower added, dysons with a vastly enhanced firerate and range are produced. If a defense tree has a flower added, lasermines are produced. These are powerful seedlings which can take on multiple enemies with multiple lasers, and a suicidal explosion. The seedlings can attack enemy asteroids, and take them over by burrowing through the roots to the core, and sapping the energy of the asteroid. All levels are partially randomly generated, meaning each playthrough is slightly different. Also, each asteroid is unique in size and values, and produces seedlings with different stats. There are three stats: Speed enhances the rate of movement of seedlings, Strength enhances the damage of seedlings, and Energy increases the speed at which seedlings can convert enemy asteroids. The stats also affect the appearance of the seedlings.