Distrust
Distrust is a survival game developed by Cheerdealers and published by Alawar. The player controls a team who, after surviving a helicopter crash at an arctic base, must scrounge for supplies. It is available for Microsoft Windows, iOS, Playstation 4, and Xbox One. The gameplay is inspired by The Thing, a 1982 horror film by John Carpenter. After a helicopter crash, the survivors take refuge at an abandoned arctic base. Initially, players choose two out of a roster of three characters. The roster can be expanded by unlocking up to fifteen characters, each of whom have special abilities to aid in their survival. The base's map is randomly generated. While scrounging for supplies, the characters must satisfy basic needs: sleep, heat, and hunger. Sleeping risks drawing the attention of aliens known as "anomalies", which can kill characters or set back progress. Failure to satisfy their needs can cause madness, which brings on random status effects, such as quoting Shakespeare or consuming more food. After solving a randomized puzzle, players unlock a new zone, and another random map is generated. The game concludes once six zones have been completed.
Distrust
steam
Worldwide
5.99€
14.99€ 60% OFF
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Game description
Distrust is a survival game developed by Cheerdealers and published by Alawar. The player controls a team who, after surviving a helicopter crash at an arctic base, must scrounge for supplies. It is available for Microsoft Windows, iOS, Playstation 4, and Xbox One. The gameplay is inspired by The Thing, a 1982 horror film by John Carpenter. After a helicopter crash, the survivors take refuge at an abandoned arctic base. Initially, players choose two out of a roster of three characters. The roster can be expanded by unlocking up to fifteen characters, each of whom have special abilities to aid in their survival. The base's map is randomly generated. While scrounging for supplies, the characters must satisfy basic needs: sleep, heat, and hunger. Sleeping risks drawing the attention of aliens known as "anomalies", which can kill characters or set back progress. Failure to satisfy their needs can cause madness, which brings on random status effects, such as quoting Shakespeare or consuming more food. After solving a randomized puzzle, players unlock a new zone, and another random map is generated. The game concludes once six zones have been completed.