Borderlands (GOTY)
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Borderlands is a series of action role-playing first-person shooter video games in a space western science fantasy setting, created by Gearbox Software and published by 2K Games for multiple platforms. The series consists of four games, each with multiple downloadable content packs: Borderlands (2009), Borderlands 2 (2012), Borderlands: The Pre-Sequel (by 2K Australia, 2014) and the forthcoming Borderlands 3. Tales from the Borderlands (2014-2015) is a spin-off episodic graphic adventure game by Telltale Games. The series has received critical acclaim and commercial success for its loot-driven multiplayer co-op gameplay and its sense of humor. As of August 2015, more than 26 million copies of Borderlands games had been shipped, 13 million of which are of Borderlands 2. This makes it one of the best-selling video game franchises. A film adaptation of the series is in development by Lionsgate. The three main games in Borderlands are first-person shooters, set in an open world, with some role-playing game elements. Players select one of the available characters, representing Vault Hunters that have traveled to the planet Pandora to try to seek its fabled Vault. Each Vault Hunter has a different skill tree and one or more unique abilities. Players then work on completing quests and exploring Pandora while dealing with the violent Pandora wildlife, crazed scavengers that have been stranded on the planet, and various military groups that attempt to stop them. Completing quests and defeating foes earns in-game money and experience, which is used for expanding the player's skill tree. If the player loses their health or falls into bottomless chasms, they respawn at the most recent checkpoint and lose some of their money. The games are divided into several maps, and once players have reached a waypoint station on the map, they can teleport to any other previously visited map. Otherwise, players must reach certain points on the edges of the map to move into a different area. Some maps allow the player to spawn an armed vehicle to help traverse large maps or to deal with more powerful enemies. A core feature of Borderlands is the loot system, which generates a variety of guns (such as pistols, shotguns, assault rifles, sniper rifles, and rocket launchers), shield generators, grenade modifications, and class modifications. This equipment is randomly dropped by foes, found in containers around Pandora, or obtained as rewards for completing quests. The statistics of the equipment, such as the amount of damage and accuracy for a gun and special elemental attacks, are procedurally generated, and use a loot color-coding system similar to games like World of Warcraft to indicate rarity, ranging from white (most common), to purple and orange (most rare and powerful). The first Borderlands is credited by the Guinness Book of World Records to have over 17 million different possible guns that could be generated, while the latter games expand further on this. Other facets of the game use a similar procedural system: foes may have unique attributes and more powerful variants, such as creatures that can spit corrosive acid or flame, or scavengers with higher amounts of health and armor. Weapons and other equipment can be sold and bought at various vending machines scattered about the maps; nearly all vending machines include a rare piece of loot that is only available for a limited amount of in-game time, after which the machine's inventory is rotated for a new set of equipment. Both Borderlands 2and The Pre-Sequel! include the use of "SHIFT codes", which the player can obtain through social media or other promotions, and give players "golden keys" that can be used once to obtain an item of exceptional quality appropriate for the player's level. As the player levels, the loot drops will become more powerful; at the same time, the enemies that the player faces on the map will increase in level as well. All three games feature a New Game Plus-type replay mode, where they can start with the same character at the same level they completed the game with, and continue to level up the character through the replay up through a fixed level, making the game more difficult. All three games support co-operative play for up to four people; the difficulty of the enemies as well as the quality of the loot drops scales with the number of players. In Borderlands 2 and in the Pre-Sequel, a "Badass Rank" system was added. By completing certain challenges, such as killing a number of enemies with a specific weapon type, the player would be awarded with Badass points; for every 100 points, they can then redeem these for one of several small buffs to the player's attributes such as gun damage or shield capacity. Selecting the same buff repeatedly on redemption while using a given character would provide less beneficial rewards. However, these Badass buffs are shared by all characters that the player has, so that if the player starts a new character, they will retain all the existing buffs, and new buffs when the points are redeemed will be more beneficial. All the games in the series are rendered using a comic book-like cel-shaded approach.
Borderlands (GOTY)
![](/wp-content/uploads/2019/04/steam-icon.png)
Worldwide
22.99€
24.90€ 8% OFF
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Game description
Borderlands is a series of action role-playing first-person shooter video games in a space western science fantasy setting, created by Gearbox Software and published by 2K Games for multiple platforms. The series consists of four games, each with multiple downloadable content packs: Borderlands (2009), Borderlands 2 (2012), Borderlands: The Pre-Sequel (by 2K Australia, 2014) and the forthcoming Borderlands 3. Tales from the Borderlands (2014-2015) is a spin-off episodic graphic adventure game by Telltale Games. The series has received critical acclaim and commercial success for its loot-driven multiplayer co-op gameplay and its sense of humor. As of August 2015, more than 26 million copies of Borderlands games had been shipped, 13 million of which are of Borderlands 2. This makes it one of the best-selling video game franchises. A film adaptation of the series is in development by Lionsgate. The three main games in Borderlands are first-person shooters, set in an open world, with some role-playing game elements. Players select one of the available characters, representing Vault Hunters that have traveled to the planet Pandora to try to seek its fabled Vault. Each Vault Hunter has a different skill tree and one or more unique abilities. Players then work on completing quests and exploring Pandora while dealing with the violent Pandora wildlife, crazed scavengers that have been stranded on the planet, and various military groups that attempt to stop them. Completing quests and defeating foes earns in-game money and experience, which is used for expanding the player's skill tree. If the player loses their health or falls into bottomless chasms, they respawn at the most recent checkpoint and lose some of their money. The games are divided into several maps, and once players have reached a waypoint station on the map, they can teleport to any other previously visited map. Otherwise, players must reach certain points on the edges of the map to move into a different area. Some maps allow the player to spawn an armed vehicle to help traverse large maps or to deal with more powerful enemies. A core feature of Borderlands is the loot system, which generates a variety of guns (such as pistols, shotguns, assault rifles, sniper rifles, and rocket launchers), shield generators, grenade modifications, and class modifications. This equipment is randomly dropped by foes, found in containers around Pandora, or obtained as rewards for completing quests. The statistics of the equipment, such as the amount of damage and accuracy for a gun and special elemental attacks, are procedurally generated, and use a loot color-coding system similar to games like World of Warcraft to indicate rarity, ranging from white (most common), to purple and orange (most rare and powerful). The first Borderlands is credited by the Guinness Book of World Records to have over 17 million different possible guns that could be generated, while the latter games expand further on this. Other facets of the game use a similar procedural system: foes may have unique attributes and more powerful variants, such as creatures that can spit corrosive acid or flame, or scavengers with higher amounts of health and armor. Weapons and other equipment can be sold and bought at various vending machines scattered about the maps; nearly all vending machines include a rare piece of loot that is only available for a limited amount of in-game time, after which the machine's inventory is rotated for a new set of equipment. Both Borderlands 2and The Pre-Sequel! include the use of "SHIFT codes", which the player can obtain through social media or other promotions, and give players "golden keys" that can be used once to obtain an item of exceptional quality appropriate for the player's level. As the player levels, the loot drops will become more powerful; at the same time, the enemies that the player faces on the map will increase in level as well. All three games feature a New Game Plus-type replay mode, where they can start with the same character at the same level they completed the game with, and continue to level up the character through the replay up through a fixed level, making the game more difficult. All three games support co-operative play for up to four people; the difficulty of the enemies as well as the quality of the loot drops scales with the number of players. In Borderlands 2 and in the Pre-Sequel, a "Badass Rank" system was added. By completing certain challenges, such as killing a number of enemies with a specific weapon type, the player would be awarded with Badass points; for every 100 points, they can then redeem these for one of several small buffs to the player's attributes such as gun damage or shield capacity. Selecting the same buff repeatedly on redemption while using a given character would provide less beneficial rewards. However, these Badass buffs are shared by all characters that the player has, so that if the player starts a new character, they will retain all the existing buffs, and new buffs when the points are redeemed will be more beneficial. All the games in the series are rendered using a comic book-like cel-shaded approach.