BlazBlue: Chronophantasma Extend
BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma (ブレイブルー クロノファンタズマ BureiBurū Kuronofantazuma), is a 2-D fighting game developed by Arc System Works. It is the third game of the Blazblue series, set after the events of BlazBlue: Continuum Shift. The game was originally to be released first as an arcade game in the early fourth quarter of 2012, which was later pushed forward to November 2012. A PlayStation 3 version of the game was released in Japan on October 24, 2013, while it was released in the United States on March 25, 2014. Due to limited hardware and disc space the game was not released on the Xbox 360. An updated version of the game titled BlazBlue: Chrono Phantasma Extend (ブレイブルー クロノファンタズマ エクステンド BureiBurū: Kuronofantazuma Ekusutendo, BlazBlue: Chronophantasma Extend), dubbed as BlazBlue: Chrono Phantasma 2.0 (ブレイブルー クロノファンタズマ 2.0 BureiBurū: Kuronofantazuma 2.0, BlazBlue: Chronophantasma 2.0) in the Arcade version, was originally released for Arcades in October 2014, and for the PlayStation 3, PlayStation Vita, PlayStation 4, and Xbox One in April 2015. It was released on June 30, 2015 in North America, with the European region version releasing on October 23, 2015. Besides normal rebalancing from Continuum Shift Extend, Chrono Phantasma features several revamped gameplay mechanics and introduces seven new characters to the roster (with two additional characters added to the Extend version of Chrono Phantasma). The character sprites have also been redrawn and several new songs were composed for the game. All previous musical themes were re-arranged. The storyline continues after events of Continuum Shift. A new mechanic called "Overdrive" has been added to the game, replacing the Gold Bursts from Continuum Shift. Green Bursts are still in but are the only form of Burst available. Distortion Drives such as Ragna's "Blood Kain", Taokaka's "Almost Becoming Two!", Litchi's "Great Wheel" and Bang's "Fu-Rin-Ka-Zan" have been retooled to be their respective characters' Overdrives. The length of an Overdrive increases the lower a character's health is, and performing an Overdrive stops the round timer while it is active. Guard Primers have been removed entirely and the Guard Crush has been moved to a new mechanic called "Crush Trigger" where, at the cost of 25 Heat, a player may hit the A and B attack buttons simultaneously to cause a Guard Crush against blocking opponents, provided the opponent is not using Barrier Block.
BlazBlue: Chronophantasma Extend
steam
Worldwide
5.99€
24.99€ 76% OFF
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Game description
BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma (ブレイブルー クロノファンタズマ BureiBurū Kuronofantazuma), is a 2-D fighting game developed by Arc System Works. It is the third game of the Blazblue series, set after the events of BlazBlue: Continuum Shift. The game was originally to be released first as an arcade game in the early fourth quarter of 2012, which was later pushed forward to November 2012. A PlayStation 3 version of the game was released in Japan on October 24, 2013, while it was released in the United States on March 25, 2014. Due to limited hardware and disc space the game was not released on the Xbox 360. An updated version of the game titled BlazBlue: Chrono Phantasma Extend (ブレイブルー クロノファンタズマ エクステンド BureiBurū: Kuronofantazuma Ekusutendo, BlazBlue: Chronophantasma Extend), dubbed as BlazBlue: Chrono Phantasma 2.0 (ブレイブルー クロノファンタズマ 2.0 BureiBurū: Kuronofantazuma 2.0, BlazBlue: Chronophantasma 2.0) in the Arcade version, was originally released for Arcades in October 2014, and for the PlayStation 3, PlayStation Vita, PlayStation 4, and Xbox One in April 2015. It was released on June 30, 2015 in North America, with the European region version releasing on October 23, 2015. Besides normal rebalancing from Continuum Shift Extend, Chrono Phantasma features several revamped gameplay mechanics and introduces seven new characters to the roster (with two additional characters added to the Extend version of Chrono Phantasma). The character sprites have also been redrawn and several new songs were composed for the game. All previous musical themes were re-arranged. The storyline continues after events of Continuum Shift. A new mechanic called "Overdrive" has been added to the game, replacing the Gold Bursts from Continuum Shift. Green Bursts are still in but are the only form of Burst available. Distortion Drives such as Ragna's "Blood Kain", Taokaka's "Almost Becoming Two!", Litchi's "Great Wheel" and Bang's "Fu-Rin-Ka-Zan" have been retooled to be their respective characters' Overdrives. The length of an Overdrive increases the lower a character's health is, and performing an Overdrive stops the round timer while it is active. Guard Primers have been removed entirely and the Guard Crush has been moved to a new mechanic called "Crush Trigger" where, at the cost of 25 Heat, a player may hit the A and B attack buttons simultaneously to cause a Guard Crush against blocking opponents, provided the opponent is not using Barrier Block.