Dungeon Siege III
Dungeon Siege III is an action role-playing game developed by Obsidian Entertainment. It was published by Square Enix for PlayStation 3, Xbox 360 and Microsoft Windows in June 2011. It is the third full and fifth overall release in the Dungeon Siege series of video games and the first since Dungeon Siege: Throne of Agony in 2006. The game is set in the pseudo-medieval kingdom of Ehb, 150 years after the events of Dungeon Siege and follows descendants of survivors of the 10th Legion in their quest to reestablish their military force. The game employs classical role-playing elements in a high fantasy setting. Players control one of four characters, with one of the other three either controlled by the computer or another player using multiplayer features. When playing in single-player mode, players can readily switch out the supporting character at any time but unlike previous games in the series, only one companion character can be in the game at one time. Dungeon Siege III features an extensive set of items such as armor, weapons and jewelry that can be used to influence the characters' abilities and traits with each character having their own unique set of clothing, armor and weapons. Dungeon Siege III is a action role-playing game that takes place in a fantasy medieval world with geographic variety in open and closed environments (dungeons). The game displays the game world from an isometric (top-down) perspective and uses a display engine that makes the entire experience seamless by constantly loading required game scenes in the background. This way, the game does not need any load screens often found in other games. The game also avoids using many cut scenes by having characters talk to each other while traveling. The game features a control system created to accommodate the parallel release on consoles as well as on the PC. As such, unlike previous games in the series, Dungeon Siege III no longer features an automatic targeting system and point-and-click mechanics. Instead, the player moves their character using the keyboard or a controller and the screen will move to stay centered on the character. To fight, player have to point the character in the direction of the enemies they want to engage and press the attack button. Players control one of four predefined characters chosen at the beginning of the game. The other three appear as non-player characters (NPCs). In single-player mode only one of computer-controlled NPCs accompanies the player character at any given time, although the active companion can be changed at any time. This distinguishes the game from previous Dungeon Siege titles, where multiple characters could be in the game at the same time. If either the player or their companion die, they can be revived by the surviving character. If both die, the game has to be restarted from the last location it was saved. The AI is programmed to effectively use a companion's skills to complement the player, such as by waiting for the right time to use abilities or only attempting to revive the player when no more enemies are in the area. Each character has two fighting stances to handle different situations. For example, the character of Lucas can wield a two-handed sword to damage a lot of enemies at once but with less protection, or use a one-handed sword and shield to fight against single strong enemies or to block attacks. In addition, there are three different special abilities for each stance that require "focus", the game's equivalent to magic points, to use. The amount of focus required varies based on the ability used. Each of those abilities has an improved version available after meeting certain conditions, such as using the skill a certain number of times. There are also three different passive abilities (such as healing, increased armor etc.). The improved versions of the attack abilities and the passive abilities use a different system of power spheres. All improved and passive abilities will deplete such a sphere. Both the focus points and the spheres are refilled by fighting enemies. While amount of focus available will always be a maximum of 100%, the player will start with only one sphere and gain three additional ones at key points of the plot, regardless of their level or experience points. Additionally, players collect experience points for defeating enemies and completing quests which in turn increase the character's level. At each new level, the player can choose to improve one of ten different beneficial effects for the character, such as improved attacks, bonus effects when being hit etc. On the console versions, a second player can control the companion character using a second controller at the same device. Additionally, using the online multiplayer feature, up to four players can play the campaign together, with the difficulty being adjusted accordingly. However, since players can join and leave at any time, the game will only save progress for the player who initiated the game, not the other players. If a player leave or goes inactive, the game's AI will take over. When multiple players play together, they can vote on which quests to accept or how to handle different story-related decisions. Throughout the game, the game asks the player to make decisions using a wheel-like interface reminiscent of the Mass Effect series that can affect events later in the game. Each of the four characters features nine unique sets of equipment, meaning that (with the exception of rings) no piece of equipment can be used by any of the other characters. Items can be obtained as a reward for winning fights, looted from fallen enemies and bought with gold, the game's currency, from vendors, special non-player characters that can be found in various locations. Vendors will also buy excess gear from player. Additionally, the game features a "transmute item" option, allowing the player to transmute their items into gold instantly at any time, albeit for a lower amount than they would have received if sold to a vendor. Unlike other role-playing games, including previous Dungeon Siege titles, the game does not feature any items that allow instant regeneration of health, focus or power spheres such as "health potions". Instead, there are abilities characters can use to replenish health over time.
Dungeon Siege III
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Worldwide
5.99€
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Game description
Dungeon Siege III is an action role-playing game developed by Obsidian Entertainment. It was published by Square Enix for PlayStation 3, Xbox 360 and Microsoft Windows in June 2011. It is the third full and fifth overall release in the Dungeon Siege series of video games and the first since Dungeon Siege: Throne of Agony in 2006. The game is set in the pseudo-medieval kingdom of Ehb, 150 years after the events of Dungeon Siege and follows descendants of survivors of the 10th Legion in their quest to reestablish their military force. The game employs classical role-playing elements in a high fantasy setting. Players control one of four characters, with one of the other three either controlled by the computer or another player using multiplayer features. When playing in single-player mode, players can readily switch out the supporting character at any time but unlike previous games in the series, only one companion character can be in the game at one time. Dungeon Siege III features an extensive set of items such as armor, weapons and jewelry that can be used to influence the characters' abilities and traits with each character having their own unique set of clothing, armor and weapons. Dungeon Siege III is a action role-playing game that takes place in a fantasy medieval world with geographic variety in open and closed environments (dungeons). The game displays the game world from an isometric (top-down) perspective and uses a display engine that makes the entire experience seamless by constantly loading required game scenes in the background. This way, the game does not need any load screens often found in other games. The game also avoids using many cut scenes by having characters talk to each other while traveling. The game features a control system created to accommodate the parallel release on consoles as well as on the PC. As such, unlike previous games in the series, Dungeon Siege III no longer features an automatic targeting system and point-and-click mechanics. Instead, the player moves their character using the keyboard or a controller and the screen will move to stay centered on the character. To fight, player have to point the character in the direction of the enemies they want to engage and press the attack button. Players control one of four predefined characters chosen at the beginning of the game. The other three appear as non-player characters (NPCs). In single-player mode only one of computer-controlled NPCs accompanies the player character at any given time, although the active companion can be changed at any time. This distinguishes the game from previous Dungeon Siege titles, where multiple characters could be in the game at the same time. If either the player or their companion die, they can be revived by the surviving character. If both die, the game has to be restarted from the last location it was saved. The AI is programmed to effectively use a companion's skills to complement the player, such as by waiting for the right time to use abilities or only attempting to revive the player when no more enemies are in the area. Each character has two fighting stances to handle different situations. For example, the character of Lucas can wield a two-handed sword to damage a lot of enemies at once but with less protection, or use a one-handed sword and shield to fight against single strong enemies or to block attacks. In addition, there are three different special abilities for each stance that require "focus", the game's equivalent to magic points, to use. The amount of focus required varies based on the ability used. Each of those abilities has an improved version available after meeting certain conditions, such as using the skill a certain number of times. There are also three different passive abilities (such as healing, increased armor etc.). The improved versions of the attack abilities and the passive abilities use a different system of power spheres. All improved and passive abilities will deplete such a sphere. Both the focus points and the spheres are refilled by fighting enemies. While amount of focus available will always be a maximum of 100%, the player will start with only one sphere and gain three additional ones at key points of the plot, regardless of their level or experience points. Additionally, players collect experience points for defeating enemies and completing quests which in turn increase the character's level. At each new level, the player can choose to improve one of ten different beneficial effects for the character, such as improved attacks, bonus effects when being hit etc. On the console versions, a second player can control the companion character using a second controller at the same device. Additionally, using the online multiplayer feature, up to four players can play the campaign together, with the difficulty being adjusted accordingly. However, since players can join and leave at any time, the game will only save progress for the player who initiated the game, not the other players. If a player leave or goes inactive, the game's AI will take over. When multiple players play together, they can vote on which quests to accept or how to handle different story-related decisions. Throughout the game, the game asks the player to make decisions using a wheel-like interface reminiscent of the Mass Effect series that can affect events later in the game. Each of the four characters features nine unique sets of equipment, meaning that (with the exception of rings) no piece of equipment can be used by any of the other characters. Items can be obtained as a reward for winning fights, looted from fallen enemies and bought with gold, the game's currency, from vendors, special non-player characters that can be found in various locations. Vendors will also buy excess gear from player. Additionally, the game features a "transmute item" option, allowing the player to transmute their items into gold instantly at any time, albeit for a lower amount than they would have received if sold to a vendor. Unlike other role-playing games, including previous Dungeon Siege titles, the game does not feature any items that allow instant regeneration of health, focus or power spheres such as "health potions". Instead, there are abilities characters can use to replenish health over time.