Dead Space Steam
Dead Space is a science fiction survival horror video game developed by EA Redwood Shores (subsequently known as Visceral Games) for Microsoft Windows, PlayStation 3, and Xbox 360. The game was released in October 2008. The game puts the player in control of an engineer named Isaac Clarke who fights Necromorphs, monstrous reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura. The player controls Isaac Clarke, a ship systems engineer who must fight his way through a mining starship infested with an alien scourge. The crew has been slaughtered, and their corpses reanimated into creatures known as "Necromorphs". Various types of Necromorphs appear throughout the game, each with different abilities and requiring different tactics to defeat. The game is played from an over-the-shoulder third-person perspective. Dead Space does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from Isaac's Resource Integration Gear (RIG) spacesuit and the weapons themselves. For example, a small holographic display is mounted on Isaac's weapons to indicate ammunition count while aiming; also, the health meter is integrated into his suit spine and the spines of suits worn by other game characters. The player can check the current objectives and the 3D map via floating holograms projected in front of Isaac, or access the inventory screen to manage items or choose guns. However, the game still progresses in real-time during these activities, so the player remains in danger of being attacked while browsing through menus and the map. Combat involves a mechanism called "strategic dismemberment", in which the player must cut off limbs or sections of the individual Necromorphs to defeat them. For example, shooting most Necromorphs in the head will have little effect and will only disorient them, however they can be stopped once the player removes its arms and legs. Depending on how they are wounded, Necromorphs can adopt new stances and tactics, such as sprouting new limbs or giving birth to new enemies in the process. In keeping with Isaac's profession as an engineer, the weapons in Dead Space are mostly improvised from mining tools, such as a plasma cutter (for horizontal and vertical slicing), rotary saw, a hydrazine torch (repurposed as a flamethrower), a high-energy demolition beam, and a cannon that emits powerful shock waves. A military-grade automatic rifle is available, and Isaac can also attack enemies by clubbing them with his weapon or stomping on them. All weapons feature a secondary-fire mode; for example, the plasma cutter can be rotated 90 degrees for more effective dismemberment of vertical limbs (such as legs on a normal bipedal humanoid). The player must scavenge for ammunition and items, which are found throughout the ship or dropped by Necromorphs when killed. Automated stores throughout the ship can be accessed to buy and sell items or store them for later use. The player can use workbenches to upgrade Isaac's suit and weapons. Other than weapons, Isaac is equipped with other tools to help him survive, solve puzzles, and combat enemies more effectively. Isaac's Stasis ability can be used to slow down enemies and objects temporarily, and a Kinesis module allows Isaac to move and throw items- sufficiently heavy or sharp objects can become improvised projectile weapons. Dead Space features zero gravity environments, through which Isaac can navigate using magnetic boots. Isaac's suit will protect him from the direct effects of vacuum or toxic environments, but it has a limited air supply and he will eventually suffocate, so the player is forced to proceed quickly when in these situations.
Dead Space Steam
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Game description
Dead Space is a science fiction survival horror video game developed by EA Redwood Shores (subsequently known as Visceral Games) for Microsoft Windows, PlayStation 3, and Xbox 360. The game was released in October 2008. The game puts the player in control of an engineer named Isaac Clarke who fights Necromorphs, monstrous reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura. The player controls Isaac Clarke, a ship systems engineer who must fight his way through a mining starship infested with an alien scourge. The crew has been slaughtered, and their corpses reanimated into creatures known as "Necromorphs". Various types of Necromorphs appear throughout the game, each with different abilities and requiring different tactics to defeat. The game is played from an over-the-shoulder third-person perspective. Dead Space does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from Isaac's Resource Integration Gear (RIG) spacesuit and the weapons themselves. For example, a small holographic display is mounted on Isaac's weapons to indicate ammunition count while aiming; also, the health meter is integrated into his suit spine and the spines of suits worn by other game characters. The player can check the current objectives and the 3D map via floating holograms projected in front of Isaac, or access the inventory screen to manage items or choose guns. However, the game still progresses in real-time during these activities, so the player remains in danger of being attacked while browsing through menus and the map. Combat involves a mechanism called "strategic dismemberment", in which the player must cut off limbs or sections of the individual Necromorphs to defeat them. For example, shooting most Necromorphs in the head will have little effect and will only disorient them, however they can be stopped once the player removes its arms and legs. Depending on how they are wounded, Necromorphs can adopt new stances and tactics, such as sprouting new limbs or giving birth to new enemies in the process. In keeping with Isaac's profession as an engineer, the weapons in Dead Space are mostly improvised from mining tools, such as a plasma cutter (for horizontal and vertical slicing), rotary saw, a hydrazine torch (repurposed as a flamethrower), a high-energy demolition beam, and a cannon that emits powerful shock waves. A military-grade automatic rifle is available, and Isaac can also attack enemies by clubbing them with his weapon or stomping on them. All weapons feature a secondary-fire mode; for example, the plasma cutter can be rotated 90 degrees for more effective dismemberment of vertical limbs (such as legs on a normal bipedal humanoid). The player must scavenge for ammunition and items, which are found throughout the ship or dropped by Necromorphs when killed. Automated stores throughout the ship can be accessed to buy and sell items or store them for later use. The player can use workbenches to upgrade Isaac's suit and weapons. Other than weapons, Isaac is equipped with other tools to help him survive, solve puzzles, and combat enemies more effectively. Isaac's Stasis ability can be used to slow down enemies and objects temporarily, and a Kinesis module allows Isaac to move and throw items- sufficiently heavy or sharp objects can become improvised projectile weapons. Dead Space features zero gravity environments, through which Isaac can navigate using magnetic boots. Isaac's suit will protect him from the direct effects of vacuum or toxic environments, but it has a limited air supply and he will eventually suffocate, so the player is forced to proceed quickly when in these situations.