Dark Fall: Lost Souls
Dark Fall: Lost Souls is a 2009 first-person psychological horror/adventure game developed by British studio Darkling Room and published by Iceberg Interactive for Microsoft Windows. It was first released for download via Steam and Darkling Room's official website in November 2009. It was subsequently released for retail in Europe in January 2010, and in North America in April. Lost Souls is the third game in the Dark Fall series, following Dark Fall (2002) and Dark Fall II: Lights Out (2004). It tells a story relatively unrelated to either, although it is set in the same location and features several of the supporting characters from the first game. Lost Souls tells the story of The Inspector, a disgraced former police officer who has never been able to forget the last case on which he worked; the disappearance of an eleven-year-old girl named Amy Haven from the town of Dowerton, Dorset. The Inspector was convinced a vagrant named Mr. Bones had killed Amy, but was unable to prove it, and so planted evidence. However, the local newspaper discovered his ruse, and the case against Bones fell apart. He was released, and Amy's trail went cold. Her parents subsequently blamed The Inspector for the police's failure to find her, and he was fired. Now, on the fifth anniversary of her disappearance, he has come to the abandoned ruins of Dowerton train station and hotel after local children reported seeing Amy in the vicinity. Lost Souls is a first-person psychological horror/adventure game, which employs a simple HUD. A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. The bar also allows access to The Inspector's mobile phone, from which the player can save their game, quit their game, or load a previously saved game. The mobile phone also allows the player to illuminate dark areas using the phone's flashlight, read any text messages received by The Inspector during the game, change the difficulty level, and turn on and off subtitles. The game uses a basic point-and-click interface to move the player around and manipulate the game world. As the player moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), a hand (an item with which the player can interact), a finger (the player can move, turn or look in the direction indicated), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail). Much of the gameplay is based around solving puzzles. However, unlike most modern adventure games, Lost Souls does not keep note of any information or clues acquired by the player (for example, notes found by the player are not entered into the inventory, and documents read by the player are not recorded in any way). This forces the player to keep track of every clue and detail themselves. If the player wishes to recheck a document, they must find it and re-read it.
Dark Fall: Lost Souls
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Game description
Dark Fall: Lost Souls is a 2009 first-person psychological horror/adventure game developed by British studio Darkling Room and published by Iceberg Interactive for Microsoft Windows. It was first released for download via Steam and Darkling Room's official website in November 2009. It was subsequently released for retail in Europe in January 2010, and in North America in April. Lost Souls is the third game in the Dark Fall series, following Dark Fall (2002) and Dark Fall II: Lights Out (2004). It tells a story relatively unrelated to either, although it is set in the same location and features several of the supporting characters from the first game. Lost Souls tells the story of The Inspector, a disgraced former police officer who has never been able to forget the last case on which he worked; the disappearance of an eleven-year-old girl named Amy Haven from the town of Dowerton, Dorset. The Inspector was convinced a vagrant named Mr. Bones had killed Amy, but was unable to prove it, and so planted evidence. However, the local newspaper discovered his ruse, and the case against Bones fell apart. He was released, and Amy's trail went cold. Her parents subsequently blamed The Inspector for the police's failure to find her, and he was fired. Now, on the fifth anniversary of her disappearance, he has come to the abandoned ruins of Dowerton train station and hotel after local children reported seeing Amy in the vicinity. Lost Souls is a first-person psychological horror/adventure game, which employs a simple HUD. A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. The bar also allows access to The Inspector's mobile phone, from which the player can save their game, quit their game, or load a previously saved game. The mobile phone also allows the player to illuminate dark areas using the phone's flashlight, read any text messages received by The Inspector during the game, change the difficulty level, and turn on and off subtitles. The game uses a basic point-and-click interface to move the player around and manipulate the game world. As the player moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), a hand (an item with which the player can interact), a finger (the player can move, turn or look in the direction indicated), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail). Much of the gameplay is based around solving puzzles. However, unlike most modern adventure games, Lost Souls does not keep note of any information or clues acquired by the player (for example, notes found by the player are not entered into the inventory, and documents read by the player are not recorded in any way). This forces the player to keep track of every clue and detail themselves. If the player wishes to recheck a document, they must find it and re-read it.