Battle Chasers: Nightwar
Battle Chasers: Nightwar is a turn-based RPG developed by Airship Syndicate and published by THQ Nordic. It was released in October 2017 for Microsoft Windows, MacOS, PlayStation 4 and Xbox One, and in May 2018 for Nintendo Switch and Linux. Based on the Battle Chasers fantasy comic book series by Joe Madureira, the game involves the cast of that series being marooned on an island and being forced to stop the plans of an evil sorceress in order to escape. The game received mixed to positive reviews from critics, who cited the game's graphics and visual style as a strong point, but criticized its difficulty balance and high level of grinding. Players explore the game's overworld in linear fashion, fighting enemies at set instances, until they enter a dungeon, where they explore in an isometric view that has been compared to Diablo. There, they can fight enemies, and dodge traps using special abilities. During battle, the game features an "overcharge" mechanic, where using non-magical attacks generates "overcharge" that can be used in place of mana. The player can set the difficulty of dungeons before entering, and completing dungeons at higher difficulties results in receiving more experience points.
Battle Chasers: Nightwar
steam
Worldwide
14.99€
39.99€ 63% OFF
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Game description
Battle Chasers: Nightwar is a turn-based RPG developed by Airship Syndicate and published by THQ Nordic. It was released in October 2017 for Microsoft Windows, MacOS, PlayStation 4 and Xbox One, and in May 2018 for Nintendo Switch and Linux. Based on the Battle Chasers fantasy comic book series by Joe Madureira, the game involves the cast of that series being marooned on an island and being forced to stop the plans of an evil sorceress in order to escape. The game received mixed to positive reviews from critics, who cited the game's graphics and visual style as a strong point, but criticized its difficulty balance and high level of grinding. Players explore the game's overworld in linear fashion, fighting enemies at set instances, until they enter a dungeon, where they explore in an isometric view that has been compared to Diablo. There, they can fight enemies, and dodge traps using special abilities. During battle, the game features an "overcharge" mechanic, where using non-magical attacks generates "overcharge" that can be used in place of mana. The player can set the difficulty of dungeons before entering, and completing dungeons at higher difficulties results in receiving more experience points.