ARSLAN: THE WARRIORS OF LEGEND

Platform steam
Region Worldwide

Arslan: The Warriors of Legend (アルスラーン戦記×無双, Arslan Senki x Musou, roughly interpreted as "The Heroic Legend of Arslan x Unmatched") is the second video game adaptation of Yoshiki Tanaka's The Heroic Legend of Arslan and the sixth Omega Force third-party collaboration title. Its visuals and characters are based on the 2015 TV animated series adaptation which uses Hiromu Arakawa's designs from her ongoing comic adaptation. Characters can use multiple weapons and can equip them as soon as they obtain a weapon in battle. Players can permanently swap between their weapons through a manual command (left or right on the directional pad), or by changing the weapon order within the pause menu. Secondary weapons are unlocked by completing each character's centric stage(s) in Story Mode and by using them for their character centric Extra stage(s) in Free Mode. Complete Story Mode first to gain Extra stages and clear Extra stages to see every possible scenario. Unlike most Warriors games, a weapon's sole purpose is to act as a character's available moveset; they do not alter a character's base attributes in any way. Each weapon has four varying movesets, or "Weapon Arts", that determines the character's charge attack combinations and elemental attack properties. Weapon Arts can be switched before battle or within the battle pause menu. There are six Weapon Art types: Power - normal non-elemental moveset. Fire - slowly burns away airborne enemies' health. Miasma - gradually saps enemies' health as long as element is in effect. Water - greatly slows enemies that are hit by element. Wind - unleashes a green orb near the player character that hits enemies multiple times. Breaks through enemies' guard. Fusion - combination of two or more elements appended to charge or normal attacks. On Mastery Level 1, a weapon will have a C4 moveset with no appending charges available. Defeating foes while using a weapon will boost its Mastery Level, which will unlock more charge attacks and additional Weapon Arts for the same weapon. C3~C6 assignments will vary between each Weapon Art moveset, so no two Weapon Arts will be exactly the same. The maximum Mastery Level for an individual weapon is 10, and the highest charge attack is C6. Characters must have their starting weapon maxed out to be able to max Mastery Levels for their other weapons. Like recent Dynasty Warriors games, similar weapons may share similar movesets with slight variations depending on the character. A character's Special Skill will always be unique to each character and will always be the same animation, regardless of the character's currently equipped weapon. Every character also has a "Unique Skill" (R1) to further differentiate themselves from the rest of the cast. Unique Skills drain a minute amount from the Special Gauge when used. Once the player has a secondary weapon for their character, they can take advantage of "Charge Shifts". Press R1 immediately after performing C1~C5 to have a character temporarily swap to their next weapon and continue the combo with the swapped weapon's moveset. A simple Charge Shift example could be something like: C3→R1 to Charge Shift→input C2 to perform the current weapon's C5. The length of this sequence is reliant on the numbered charge and length of the currently selected weapon's normal attack chain; quick players can potentially swap multiple times between weapons. Charge Shift attacks are quicker than normal, have a wider range, and end with a Fire elemental. Characters who have three weapons can benefit the most from this feature. Enemies that are defeated by Charge Shifts give more experience and greatly replenish the player character's Special Gauge. Press L2 to whistle for a horse; hold down L2 to have the player character automatically mount the horse while moving. Tap  to jump while mounted. When the horse is in full sprint, press  to use its temporary "Power Sprint". This will allow the player character to unleash their charge attack while mounted. Key enemy generals will have a shield around them when they face the player character. This shield must often be broken before they can receive actual damage. Once it is broken, the enemy general will be stunned and vulnerable until the shield regenerates. An enemy general at half health may enter an enraged state which instantly restores their shield and boosts their attack. Press and hold down L1 to guard against attacks. Tilt the analog stick while holding down L1 to evade in that direction. If the player successfully rolls behind an attacking enemy officer, it may slow down the enemy officer and make their shield easier to break from the rear. The slowdown effect doesn't stack, but it may help when dueling multiple enemy generals. While the player progresses through stages, they will find bluish "Rush Zones". Press R2 while in these areas to initiate a "Mardān Rush", a limited attack phase that allows players to manually control their own battalion to mow down enemies. Its effects vary on the troop type. Cavalry - stampede through enemies with a battalion of soldiers on horseback. Press  to further increase their attack power and speed. This is the quickest rush type, but hardest to maneuver with precision. Automatically has the player character rmount and ride a horse when the sequence begins. Infantry - charge the field with a spearmen unit. Press  to have the men perform a spear thrust in whatever direction they're facing. Accurate, but slow. If the player character is mounted when the sequence begins, they will automatically dismount. Archers - stationary unit that automatically fires continuous volleys of arrows. The player directs their shots by moving the circular target cursor around the map with the control stick. Press  to have the archers immediately focus on the target area. The player must rely on Mardān Rushes to destroy the "Finish Area"—a designated section of the map which only appears during these attacks—to proceed with stages. If the player fails to reach the Finish Area in time, they have endless opportunities to retry. Build up chains, or combo hits, during a Mardān Rush to extend it and increase the number of rewards that are given after it ends. Objectives are ranked mid-battle with a letter grading scale from D (lowest) to S (best). Higher scores reward bonus experience, gold, and "Skill Cards", supplementary items that can be equipped on characters to provide various immediate or passive effects such as increasing attack power, lengthening the time for Mardān Rushes, and so on. Complete objectives with S ratings in Story Mode to potentially obtain "Recipe Books" that can be used in Free Mode. Experience can level up characters and increase their base stats. Higher character levels can also increase a character's Cost, the attribute that determines the number of potential Skill Cards they can equip. Skill Cards have varying Cost depending on their individual rarity, with C being the lowest and cheapest and S being the highest and most expensive. Certain Skill Cards can only be received after completing specific conditions; hints for these conditions are stated within the Gallery. Each character can equip a maximum of three Skill Cards at any time. Skill Cards can be freely changed before a battle or during a battle in the pause menu. Skill Cards can be sold for gold. Gold can be used for recipes or to potentially synthesize Skill Cards, which sacrifices a maximum of ten cards and gold in exchange for a single card. As the player collects Skill Cards, they can additionally reveal "Bonus Sets" which have a particular character theme and can greatly increase each Skill Card's benefits. If the player chooses to use a Bonus Set, the cards will be automatically equipped on their currently selected character. Other details include: Five Arslan character image songs can be played during the Mardān Rushes. Players have to clear a side scenario on Hard or Harder and equip the marked Skill Cards to hear them. Online and offline co-op are available. Cel-shaded rendering is done to be faithful to the animated designs. Still images from the 2015 TV series provide the visuals for Skill Cards. Animated sequences from the TV series appear with many in-betweens cut from them during Story Mode. Voice actors from the TV series reprise their roles in the game. Downloadable content includes scenarios, costumes, Skill Cards, and alternate weapon skins.

ARSLAN: THE WARRIORS OF LEGEND

Platform
steam
Region
Worldwide

45.99

59.99 23% OFF

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Game description

Arslan: The Warriors of Legend (アルスラーン戦記×無双, Arslan Senki x Musou, roughly interpreted as "The Heroic Legend of Arslan x Unmatched") is the second video game adaptation of Yoshiki Tanaka's The Heroic Legend of Arslan and the sixth Omega Force third-party collaboration title. Its visuals and characters are based on the 2015 TV animated series adaptation which uses Hiromu Arakawa's designs from her ongoing comic adaptation. Characters can use multiple weapons and can equip them as soon as they obtain a weapon in battle. Players can permanently swap between their weapons through a manual command (left or right on the directional pad), or by changing the weapon order within the pause menu. Secondary weapons are unlocked by completing each character's centric stage(s) in Story Mode and by using them for their character centric Extra stage(s) in Free Mode. Complete Story Mode first to gain Extra stages and clear Extra stages to see every possible scenario. Unlike most Warriors games, a weapon's sole purpose is to act as a character's available moveset; they do not alter a character's base attributes in any way. Each weapon has four varying movesets, or "Weapon Arts", that determines the character's charge attack combinations and elemental attack properties. Weapon Arts can be switched before battle or within the battle pause menu. There are six Weapon Art types:

  1. Power - normal non-elemental moveset.
  2. Fire - slowly burns away airborne enemies' health.
  3. Miasma - gradually saps enemies' health as long as element is in effect.
  4. Water - greatly slows enemies that are hit by element.
  5. Wind - unleashes a green orb near the player character that hits enemies multiple times. Breaks through enemies' guard.
  6. Fusion - combination of two or more elements appended to charge or normal attacks.
On Mastery Level 1, a weapon will have a C4 moveset with no appending charges available. Defeating foes while using a weapon will boost its Mastery Level, which will unlock more charge attacks and additional Weapon Arts for the same weapon. C3~C6 assignments will vary between each Weapon Art moveset, so no two Weapon Arts will be exactly the same. The maximum Mastery Level for an individual weapon is 10, and the highest charge attack is C6. Characters must have their starting weapon maxed out to be able to max Mastery Levels for their other weapons. Like recent Dynasty Warriors games, similar weapons may share similar movesets with slight variations depending on the character. A character's Special Skill will always be unique to each character and will always be the same animation, regardless of the character's currently equipped weapon. Every character also has a "Unique Skill" (R1) to further differentiate themselves from the rest of the cast. Unique Skills drain a minute amount from the Special Gauge when used. Once the player has a secondary weapon for their character, they can take advantage of "Charge Shifts". Press R1 immediately after performing C1~C5 to have a character temporarily swap to their next weapon and continue the combo with the swapped weapon's moveset. A simple Charge Shift example could be something like: C3→R1 to Charge Shift→input C2 to perform the current weapon's C5. The length of this sequence is reliant on the numbered charge and length of the currently selected weapon's normal attack chain; quick players can potentially swap multiple times between weapons. Charge Shift attacks are quicker than normal, have a wider range, and end with a Fire elemental. Characters who have three weapons can benefit the most from this feature. Enemies that are defeated by Charge Shifts give more experience and greatly replenish the player character's Special Gauge. Press L2 to whistle for a horse; hold down L2 to have the player character automatically mount the horse while moving. Tap Circle to jump while mounted. When the horse is in full sprint, press Tri to use its temporary "Power Sprint". This will allow the player character to unleash their charge attack while mounted. Key enemy generals will have a shield around them when they face the player character. This shield must often be broken before they can receive actual damage. Once it is broken, the enemy general will be stunned and vulnerable until the shield regenerates. An enemy general at half health may enter an enraged state which instantly restores their shield and boosts their attack. Press and hold down L1 to guard against attacks. Tilt the analog stick while holding down L1 to evade in that direction. If the player successfully rolls behind an attacking enemy officer, it may slow down the enemy officer and make their shield easier to break from the rear. The slowdown effect doesn't stack, but it may help when dueling multiple enemy generals. While the player progresses through stages, they will find bluish "Rush Zones". Press R2 while in these areas to initiate a "Mardān Rush", a limited attack phase that allows players to manually control their own battalion to mow down enemies. Its effects vary on the troop type.
Cavalry - stampede through enemies with a battalion of soldiers on horseback. Press Tri to further increase their attack power and speed. This is the quickest rush type, but hardest to maneuver with precision. Automatically has the player character rmount and ride a horse when the sequence begins.
Infantry - charge the field with a spearmen unit. Press Tri to have the men perform a spear thrust in whatever direction they're facing. Accurate, but slow. If the player character is mounted when the sequence begins, they will automatically dismount.
Archers - stationary unit that automatically fires continuous volleys of arrows. The player directs their shots by moving the circular target cursor around the map with the control stick. Press Tri to have the archers immediately focus on the target area.
The player must rely on Mardān Rushes to destroy the "Finish Area"—a designated section of the map which only appears during these attacks—to proceed with stages. If the player fails to reach the Finish Area in time, they have endless opportunities to retry. Build up chains, or combo hits, during a Mardān Rush to extend it and increase the number of rewards that are given after it ends. Objectives are ranked mid-battle with a letter grading scale from D (lowest) to S (best). Higher scores reward bonus experience, gold, and "Skill Cards", supplementary items that can be equipped on characters to provide various immediate or passive effects such as increasing attack power, lengthening the time for Mardān Rushes, and so on. Complete objectives with S ratings in Story Mode to potentially obtain "Recipe Books" that can be used in Free Mode. Experience can level up characters and increase their base stats. Higher character levels can also increase a character's Cost, the attribute that determines the number of potential Skill Cards they can equip. Skill Cards have varying Cost depending on their individual rarity, with C being the lowest and cheapest and S being the highest and most expensive. Certain Skill Cards can only be received after completing specific conditions; hints for these conditions are stated within the Gallery. Each character can equip a maximum of three Skill Cards at any time. Skill Cards can be freely changed before a battle or during a battle in the pause menu. Skill Cards can be sold for gold. Gold can be used for recipes or to potentially synthesize Skill Cards, which sacrifices a maximum of ten cards and gold in exchange for a single card. As the player collects Skill Cards, they can additionally reveal "Bonus Sets" which have a particular character theme and can greatly increase each Skill Card's benefits. If the player chooses to use a Bonus Set, the cards will be automatically equipped on their currently selected character. Other details include:
  • Five Arslan character image songs can be played during the Mardān Rushes. Players have to clear a side scenario on Hard or Harder and equip the marked Skill Cards to hear them.
  • Online and offline co-op are available.
  • Cel-shaded rendering is done to be faithful to the animated designs. Still images from the 2015 TV series provide the visuals for Skill Cards. Animated sequences from the TV series appear with many in-betweens cut from them during Story Mode.
  • Voice actors from the TV series reprise their roles in the game.
  • Downloadable content includes scenarios, costumes, Skill Cards, and alternate weapon skins.