Dragon Age 3: Inquisition - Jaws of Hakkon

Platform origin
Region Worldwide

Dragon Age: Inquisition’: Jaws of Hakkon expansion is a familiar mix of fetch quests, trail-following, and fade-closing; in other words, Inquisition’s bread and butter. While it doesn’t stand out enough from the main game to prove essential, it does offer beautiful Lost World-esque environments to explore, some tough new challenges, and a story that adds an interesting, if surprisingly low-key, dynamic to the Dragon Age universe. Jaws of Hakkon introduces a sun-dappled region studded with fairy-tale mushrooms, prehistoric nasties, and tropical birds known as Frostback Basin. Not only is this addition one of the Inquisition map’s most immediately beautiful terrains, it’s got a fair bit of design depth to it, too. As I galloped my way through it, I was treated to a wide variety of locales; a muddy, foggy swamp, twisted, dizzying tree trunks twisted into pathways, and little villages were I began the quests that would occupy me for a good five or six hours.

Dragon Age 3: Inquisition - Jaws of Hakkon

Platform
origin
Region
Worldwide

16.99

35.99 53% OFF

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Game description

Dragon Age: Inquisition’: Jaws of Hakkon expansion is a familiar mix of fetch quests, trail-following, and fade-closing; in other words, Inquisition’s bread and butter. While it doesn’t stand out enough from the main game to prove essential, it does offer beautiful Lost World-esque environments to explore, some tough new challenges, and a story that adds an interesting, if surprisingly low-key, dynamic to the Dragon Age universe.

Jaws of Hakkon introduces a sun-dappled region studded with fairy-tale mushrooms, prehistoric nasties, and tropical birds known as Frostback Basin. Not only is this addition one of the Inquisition map’s most immediately beautiful terrains, it’s got a fair bit of design depth to it, too. As I galloped my way through it, I was treated to a wide variety of locales; a muddy, foggy swamp, twisted, dizzying tree trunks twisted into pathways, and little villages were I began the quests that would occupy me for a good five or six hours.